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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - animation retargeting</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - animation retargeting<br />
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+ <a href="https://www.mixamo.com/" target="_blank" rel="noopener">mixamo</a> to <a href="https://readyplayer.me/" target="_blank" rel="noopener">readyplayer.me</a>
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.webgpu.js",
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+ "three/tsl": "../build/three.webgpu.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+ import { screenUV, color, vec2, reflector } from 'three/tsl';
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+
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+ import Stats from 'three/addons/libs/stats.module.js';
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+
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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+ import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
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+
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+ import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js';
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+
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+ const [ sourceModel, targetModel ] = await Promise.all( [
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+
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+ new Promise( ( resolve, reject ) => {
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+
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+ new FBXLoader().load( './models/fbx/mixamo.fbx', resolve, undefined, reject );
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+
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+ } ),
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+
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+ new Promise( ( resolve, reject ) => {
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+
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+ new GLTFLoader().load( './models/gltf/readyplayer.me.glb', resolve, undefined, reject );
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+
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+ } )
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+
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+ ] );
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+
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+ //
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+
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+ const clock = new THREE.Clock();
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+
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+ const stats = new Stats();
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+ document.body.appendChild( stats.dom );
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+
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+ // scene
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+
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+ const scene = new THREE.Scene();
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+
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+ // background
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+
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+ const horizontalEffect = screenUV.x.mix( color( 0x13172b ), color( 0x311649 ) );
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+ const lightEffect = screenUV.distance( vec2( 0.5, 1.0 ) ).oneMinus().mul( color( 0x0c5d68 ) );
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+
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+ scene.backgroundNode = horizontalEffect.add( lightEffect );
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+
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+ //
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+
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+ const light = new THREE.HemisphereLight( 0x311649, 0x0c5d68, 10 );
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+ scene.add( light );
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+
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+ const backLight = new THREE.DirectionalLight( 0xffffff, 10 );
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+ backLight.position.set( 0, 5, - 5 );
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+ scene.add( backLight );
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+
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+ const keyLight = new THREE.DirectionalLight( 0xfff9ea, 4 );
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+ keyLight.position.set( 3, 5, 3 );
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+ scene.add( keyLight );
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+
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+ const camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, .25, 50 );
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+ camera.position.set( 0, 3, 5 );
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+
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+ // add models to scene
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+ scene.add( sourceModel );
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+ scene.add( targetModel.scene );
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+
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+ // reposition models
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+ sourceModel.position.x -= .9;
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+ targetModel.scene.position.x += .9;
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+
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+ // reajust model - mixamo use centimeters, readyplayer.me use meters (three.js scale is meters)
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+ sourceModel.scale.setScalar( .01 );
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+
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+ // retarget
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+ const source = getSource( sourceModel );
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+ const mixer = retargetModel( source, targetModel );
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+
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+ // renderer
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+ const renderer = new THREE.WebGPURenderer( { antialias: true } );
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+ renderer.toneMapping = THREE.NeutralToneMapping;
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+ renderer.setAnimationLoop( animate );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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+
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 3;
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+ controls.maxDistance = 12;
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+ controls.target.set( 0, 1, 0 );
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+ controls.maxPolarAngle = Math.PI / 2;
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+
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+ // floor
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+ const reflection = reflector();
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+ reflection.target.rotateX( - Math.PI / 2 );
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+ scene.add( reflection.target );
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+
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+ const floorMaterial = new THREE.NodeMaterial();
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+ floorMaterial.colorNode = reflection;
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+ floorMaterial.opacity = .2;
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+ floorMaterial.transparent = true;
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+
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+ const floor = new THREE.Mesh( new THREE.BoxGeometry( 50, .001, 50 ), floorMaterial );
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+ floor.receiveShadow = true;
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+
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+ floor.position.set( 0, 0, 0 );
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+ scene.add( floor );
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+
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+ //
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+
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+ function getSource( sourceModel ) {
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+
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+ const clip = sourceModel.animations[ 0 ]
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+
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+ const helper = new THREE.SkeletonHelper( sourceModel );
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+ const skeleton = new THREE.Skeleton( helper.bones );
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+
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+ const mixer = new THREE.AnimationMixer( sourceModel );
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+ mixer.clipAction( sourceModel.animations[ 0 ] ).play();
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+
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+ return { clip, skeleton, mixer };
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+
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+ }
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+
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+ function retargetModel( sourceModel, targetModel ) {
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+
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+ const targetSkin = targetModel.scene.children[ 0 ].children[ 1 ];
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+
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+ const retargetOptions = {
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+
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+ // specify the name of the source's hip bone.
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+ hip: 'mixamorigHips',
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+
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+ // preserve the scale of the target model
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+ scale: .01,
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+
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+ // use ( 0, 1, 0 ) to ignore xz hip movement.
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+ //hipInfluence: new THREE.Vector3( 0, 1, 0 ),
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+
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+ // Map of target's bone names to source's bone names -> { targetBoneName: sourceBoneName }
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+ getBoneName: function ( bone ) {
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+
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+ return 'mixamorig' + bone.name;
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+
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+ }
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+
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+ };
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+
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+ const retargetedClip = SkeletonUtils.retargetClip( targetSkin, sourceModel.skeleton, sourceModel.clip, retargetOptions );
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+
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+ const mixer = new THREE.AnimationMixer( targetSkin );
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+ mixer.clipAction( retargetedClip ).play();
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+
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+ return mixer;
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+
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+ }
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+
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+ window.onresize = function () {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ };
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+
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+ function animate() {
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+
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+ const delta = clock.getDelta();
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+
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+ source.mixer.update( delta );
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+ mixer.update( delta );
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+
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+ controls.update();
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+
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+ stats.update();
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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