|
|
@@ -215,7 +215,8 @@ class PMREMGenerator {
|
|
|
/**
|
|
|
* Generates a PMREM from an equirectangular texture, which can be either LDR
|
|
|
* or HDR. The ideal input image size is 1k (1024 x 512), as this matches best
|
|
|
- * with the 256 x 256 cubemap output. The minimum supported resolution is 64 x 32.
|
|
|
+ * with the 256 x 256 cubemap output. The minimum supported input image size
|
|
|
+ * is 64 x 32.
|
|
|
*
|
|
|
* @param {Texture} equirectangular - The equirectangular texture to be converted.
|
|
|
* @param {?RenderTarget} [renderTarget=null] - The render target to use.
|
|
|
@@ -266,8 +267,8 @@ class PMREMGenerator {
|
|
|
/**
|
|
|
* Generates a PMREM from an cubemap texture, which can be either LDR
|
|
|
* or HDR. The ideal input cube size is 256 x 256, as this matches best
|
|
|
- * with the 256 x 256 cubemap output. The minimum supported resolution is
|
|
|
- * 16 x 16 per face.
|
|
|
+ * with the 256 x 256 cubemap output. The minimum supported input cube
|
|
|
+ * size is 16 x 16 per face.
|
|
|
*
|
|
|
* @param {Texture} cubemap - The cubemap texture to be converted.
|
|
|
* @param {?RenderTarget} [renderTarget=null] - The render target to use.
|