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@@ -2,9 +2,9 @@ import NodeMaterial from './NodeMaterial.js';
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import { cameraProjectionMatrix } from '../../nodes/accessors/Camera.js';
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import { materialRotation } from '../../nodes/accessors/MaterialNode.js';
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import { modelViewMatrix, modelWorldMatrix } from '../../nodes/accessors/ModelNode.js';
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-import { positionLocal } from '../../nodes/accessors/Position.js';
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+import { positionGeometry, positionLocal } from '../../nodes/accessors/Position.js';
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import { rotate } from '../../nodes/utils/RotateNode.js';
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-import { float, vec2, vec3, vec4 } from '../../nodes/tsl/TSLBase.js';
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+import { float, vec2, vec4 } from '../../nodes/tsl/TSLBase.js';
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import { SpriteMaterial } from '../SpriteMaterial.js';
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import { reference } from '../../nodes/accessors/ReferenceBaseNode.js';
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@@ -38,17 +38,17 @@ class SpriteNodeMaterial extends NodeMaterial {
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}
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- setupPosition( { object, camera, context } ) {
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+ setupPositionView( builder ) {
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+
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+ const { object, camera } = builder;
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const sizeAttenuation = this.sizeAttenuation;
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// < VERTEX STAGE >
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- const { positionNode, rotationNode, scaleNode } = this;
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-
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- const vertex = positionLocal;
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+ const { rotationNode, scaleNode } = this;
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- let mvPosition = modelViewMatrix.mul( vec3( positionNode || 0 ) );
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+ const mvPosition = modelViewMatrix.mul( positionLocal );
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let scale = vec2( modelWorldMatrix[ 0 ].xyz.length(), modelWorldMatrix[ 1 ].xyz.length() );
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@@ -74,7 +74,7 @@ class SpriteNodeMaterial extends NodeMaterial {
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}
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- let alignedPosition = vertex.xy;
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+ let alignedPosition = positionGeometry.xy;
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if ( object.center && object.center.isVector2 === true ) {
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@@ -90,13 +90,7 @@ class SpriteNodeMaterial extends NodeMaterial {
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const rotatedPosition = rotate( alignedPosition, rotation );
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- mvPosition = vec4( mvPosition.xy.add( rotatedPosition ), mvPosition.zw );
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-
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- const modelViewProjection = cameraProjectionMatrix.mul( mvPosition );
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-
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- context.vertex = vertex;
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-
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- return modelViewProjection;
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+ return vec4( mvPosition.xy.add( rotatedPosition ), mvPosition.zw );
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}
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