Răsfoiți Sursa

Updated builds.

Mr.doob 7 luni în urmă
părinte
comite
0f738f089e

+ 8 - 8
build/three.cjs

@@ -1677,8 +1677,8 @@ const InterpolationSamplingMode = {
  * @property {string} NORMAL - Normal sampling mode.
  * @property {string} CENTROID - Centroid sampling mode.
  * @property {string} SAMPLE - Sample-specific sampling mode.
- * @property {string} FLAT_FIRST - Flat interpolation using the first vertex.
- * @property {string} FLAT_EITHER - Flat interpolation using either vertex.
+ * @property {string} FIRST - Flat interpolation using the first vertex.
+ * @property {string} EITHER - Flat interpolation using either vertex.
  */
 
 /**
@@ -18897,7 +18897,7 @@ class BufferGeometry extends EventDispatcher {
 		/**
 		 * Bounding box for the geometry which can be calculated with `computeBoundingBox()`.
 		 *
-		 * @type {Box3}
+		 * @type {?Box3}
 		 * @default null
 		 */
 		this.boundingBox = null;
@@ -18905,7 +18905,7 @@ class BufferGeometry extends EventDispatcher {
 		/**
 		 * Bounding sphere for the geometry which can be calculated with `computeBoundingSphere()`.
 		 *
-		 * @type {Sphere}
+		 * @type {?Sphere}
 		 * @default null
 		 */
 		this.boundingSphere = null;
@@ -24554,7 +24554,7 @@ class LOD extends Object3D {
 	 * the given distance.
 	 *
 	 * @param {number} distance - The LOD distance.
-	 * @return {Object3D|null} The found 3D object. `null` if no 3D object has been found.
+	 * @return {?Object3D} The found 3D object. `null` if no 3D object has been found.
 	 */
 	getObjectForDistance( distance ) {
 
@@ -27833,7 +27833,7 @@ class BatchedMesh extends Mesh {
 	 *
 	 * @param {number} geometryId - The ID of the geometry to return the bounding box for.
 	 * @param {Box3} target - The target object that is used to store the method's result.
-	 * @return {Box3|null} The geometry's bounding box. Returns `null` if no geometry has been found for the given ID.
+	 * @return {?Box3} The geometry's bounding box. Returns `null` if no geometry has been found for the given ID.
 	 */
 	getBoundingBoxAt( geometryId, target ) {
 
@@ -27878,7 +27878,7 @@ class BatchedMesh extends Mesh {
 	 *
 	 * @param {number} geometryId - The ID of the geometry to return the bounding sphere for.
 	 * @param {Sphere} target - The target object that is used to store the method's result.
-	 * @return {Sphere|null} The geometry's bounding sphere. Returns `null` if no geometry has been found for the given ID.
+	 * @return {?Sphere} The geometry's bounding sphere. Returns `null` if no geometry has been found for the given ID.
 	 */
 	getBoundingSphereAt( geometryId, target ) {
 
@@ -40364,7 +40364,7 @@ class MeshDepthMaterial extends Material {
  * Can also be used to customize the shadow casting of an object by assigning
  * an instance of `MeshDistanceMaterial` to {@link Object3D#customDistanceMaterial}.
  * The following examples demonstrates this approach in order to ensure
- * transparent parts of objects do no cast shadows.
+ * transparent parts of objects do not cast shadows.
  *
  * @augments Material
  */

+ 8 - 8
build/three.core.js

@@ -1675,8 +1675,8 @@ const InterpolationSamplingMode = {
  * @property {string} NORMAL - Normal sampling mode.
  * @property {string} CENTROID - Centroid sampling mode.
  * @property {string} SAMPLE - Sample-specific sampling mode.
- * @property {string} FLAT_FIRST - Flat interpolation using the first vertex.
- * @property {string} FLAT_EITHER - Flat interpolation using either vertex.
+ * @property {string} FIRST - Flat interpolation using the first vertex.
+ * @property {string} EITHER - Flat interpolation using either vertex.
  */
 
 /**
@@ -18895,7 +18895,7 @@ class BufferGeometry extends EventDispatcher {
 		/**
 		 * Bounding box for the geometry which can be calculated with `computeBoundingBox()`.
 		 *
-		 * @type {Box3}
+		 * @type {?Box3}
 		 * @default null
 		 */
 		this.boundingBox = null;
@@ -18903,7 +18903,7 @@ class BufferGeometry extends EventDispatcher {
 		/**
 		 * Bounding sphere for the geometry which can be calculated with `computeBoundingSphere()`.
 		 *
-		 * @type {Sphere}
+		 * @type {?Sphere}
 		 * @default null
 		 */
 		this.boundingSphere = null;
@@ -24552,7 +24552,7 @@ class LOD extends Object3D {
 	 * the given distance.
 	 *
 	 * @param {number} distance - The LOD distance.
-	 * @return {Object3D|null} The found 3D object. `null` if no 3D object has been found.
+	 * @return {?Object3D} The found 3D object. `null` if no 3D object has been found.
 	 */
 	getObjectForDistance( distance ) {
 
@@ -27831,7 +27831,7 @@ class BatchedMesh extends Mesh {
 	 *
 	 * @param {number} geometryId - The ID of the geometry to return the bounding box for.
 	 * @param {Box3} target - The target object that is used to store the method's result.
-	 * @return {Box3|null} The geometry's bounding box. Returns `null` if no geometry has been found for the given ID.
+	 * @return {?Box3} The geometry's bounding box. Returns `null` if no geometry has been found for the given ID.
 	 */
 	getBoundingBoxAt( geometryId, target ) {
 
@@ -27876,7 +27876,7 @@ class BatchedMesh extends Mesh {
 	 *
 	 * @param {number} geometryId - The ID of the geometry to return the bounding sphere for.
 	 * @param {Sphere} target - The target object that is used to store the method's result.
-	 * @return {Sphere|null} The geometry's bounding sphere. Returns `null` if no geometry has been found for the given ID.
+	 * @return {?Sphere} The geometry's bounding sphere. Returns `null` if no geometry has been found for the given ID.
 	 */
 	getBoundingSphereAt( geometryId, target ) {
 
@@ -40362,7 +40362,7 @@ class MeshDepthMaterial extends Material {
  * Can also be used to customize the shadow casting of an object by assigning
  * an instance of `MeshDistanceMaterial` to {@link Object3D#customDistanceMaterial}.
  * The following examples demonstrates this approach in order to ensure
- * transparent parts of objects do no cast shadows.
+ * transparent parts of objects do not cast shadows.
  *
  * @augments Material
  */

Fișier diff suprimat deoarece este prea mare
+ 5 - 0
build/three.tsl.js


Fișier diff suprimat deoarece este prea mare
+ 0 - 0
build/three.tsl.min.js


Fișier diff suprimat deoarece este prea mare
+ 0 - 0
build/three.webgpu.js


Fișier diff suprimat deoarece este prea mare
+ 0 - 0
build/three.webgpu.min.js


Fișier diff suprimat deoarece este prea mare
+ 0 - 0
build/three.webgpu.nodes.js


Fișier diff suprimat deoarece este prea mare
+ 0 - 0
build/three.webgpu.nodes.min.js


Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff

粤ICP备19079148号