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@@ -171,7 +171,7 @@
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const mesh = new THREE.Mesh(
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new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
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new THREE.MeshBasicMaterial( {
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- map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true, premultipliedAlpha: true
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+ map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
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} )
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);
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mesh.rotation.x = - Math.PI / 2;
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