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@@ -488,7 +488,7 @@ class WebGLTextureUtils {
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backend.state.unbindTexture();
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// debug
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// const framebuffer = gl.createFramebuffer();
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- // gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
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+ // backend.state.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
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// gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, glTextureType, textureGPU, 0 );
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// const readout = new Float32Array( width * height * 4 );
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@@ -497,7 +497,7 @@ class WebGLTextureUtils {
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// const altType = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE );
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// gl.readPixels( 0, 0, width, height, altFormat, altType, readout );
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- // gl.bindFramebuffer( gl.FRAMEBUFFER, null );
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+ // backend.state.bindFramebuffer( gl.FRAMEBUFFER, null );
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// log( readout );
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}
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@@ -1183,7 +1183,7 @@ class WebGLTextureUtils {
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const fb = gl.createFramebuffer();
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- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
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+ backend.state.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
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const target = texture.isCubeTexture ? gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex : gl.TEXTURE_2D;
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@@ -1210,6 +1210,8 @@ class WebGLTextureUtils {
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gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
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gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
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+ backend.state.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
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+
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gl.deleteFramebuffer( fb );
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return dstBuffer;
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