@@ -56,7 +56,7 @@ class UnrealBloomPass extends Pass {
this.strength = strength;
/**
- * The Bloom radius.
+ * The Bloom radius. Must be in the range `[0,1]`.
*
* @type {number}
*/
@@ -77,7 +77,7 @@ class BloomNode extends TempNode {
this.strength = uniform( strength );
- * The radius of the bloom.
+ * The radius of the bloom. Must be in the range `[0,1]`.
* @type {UniformNode<float>}