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@@ -110,7 +110,7 @@ class LensflareMesh extends Mesh {
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material1a.type = 'Lensflare-1a';
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material1a.vertexNode = vertexNode;
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- material1a.fragmentNode = vec4( 1.0, 0.0, 1.0, 1.0 );
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+ material1a.colorNode = vec4( 1.0, 0.0, 1.0, 1.0 );
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const material1b = new NodeMaterial();
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@@ -121,7 +121,7 @@ class LensflareMesh extends Mesh {
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material1b.type = 'Lensflare-1b';
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material1b.vertexNode = vertexNode;
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- material1b.fragmentNode = texture( tempMap, vec2( uv().flipY() ) );
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+ material1b.colorNode = texture( tempMap, vec2( uv().flipY() ) );
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// the following object is used for occlusionMap generation
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@@ -174,7 +174,7 @@ class LensflareMesh extends Mesh {
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} )();
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- material2.fragmentNode = Fn( () => {
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+ material2.colorNode = Fn( () => {
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const color = reference( 'color', 'color' );
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const map = reference( 'map', 'texture' );
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