@@ -54,7 +54,7 @@
renderer.toneMappingExposure = 0.1;
container.appendChild( renderer.domElement );
- bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ) );
+ bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
bloomPass.threshold = 0;
bloomPass.strength = 0.1;
bloomPass.radius = 0;