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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - animation retargeting</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - animation retargeting
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.webgpu.js",
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+ "three/tsl": "../build/three.webgpu.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+ import { color, viewportUV, reflector } from 'three/tsl';
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+
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+ import Stats from 'three/addons/libs/stats.module.js';
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+
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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+ import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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+
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+ import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js';
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+
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+ const [ sourceModel, targetModel ] = await Promise.all( [
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+
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+ new Promise( ( resolve, reject ) => {
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+
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+ new GLTFLoader().load( './models/gltf/Michelle.glb', resolve, undefined, reject );
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+
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+ } ),
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+
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+ new Promise( ( resolve, reject ) => {
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+
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+ new GLTFLoader().load( './models/gltf/Soldier.glb', resolve, undefined, reject );
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+
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+ } )
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+
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+ ] );
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+
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+ //
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+
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+ const clock = new THREE.Clock();
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+
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+ const stats = new Stats();
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+ document.body.appendChild( stats.dom );
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+
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+ // scene
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+ const scene = new THREE.Scene();
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+ scene.backgroundNode = viewportUV.distance( .5 ).mix( color( 0x0175ad ), color( 0x02274f ) );
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+
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+ const helpers = new THREE.Group();
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+ helpers.visible = false;
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+ scene.add( helpers );
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+
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+ const light = new THREE.HemisphereLight( 0xe9c0a5, 0x0175ad, 5 );
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+ scene.add( light );
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+
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+ const dirLight = new THREE.DirectionalLight( 0xfff9ea, 4 );
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+ dirLight.position.set( 2, 5, 2 );
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+ scene.add( dirLight );
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+
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+ const camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, .25, 50 );
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+ camera.position.set( - 2, 2, 4 );
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+
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+ // add models to scene
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+ scene.add( sourceModel.scene );
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+ scene.add( targetModel.scene );
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+
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+ // reposition models
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+ sourceModel.scene.position.x -= 1;
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+ targetModel.scene.position.x += 1;
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+
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+ // reajust model
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+ targetModel.scene.scale.setScalar( .01 );
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+
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+ // retarget
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+ const source = getSource( sourceModel );
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+ const mixer = retargetModel( source, targetModel );
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+
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+ // floor
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+ const reflection = reflector();
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+ reflection.target.rotateX( - Math.PI / 2 );
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+ scene.add( reflection.target );
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+
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+ const floorMaterial = new THREE.NodeMaterial();
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+ floorMaterial.colorNode = reflection;
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+ floorMaterial.opacity = .2;
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+ floorMaterial.transparent = true;
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+
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+ const floor = new THREE.Mesh( new THREE.BoxGeometry( 50, .001, 50 ), floorMaterial );
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+ floor.receiveShadow = true;
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+
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+ floor.position.set( 0, 0, 0 );
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+ scene.add( floor );
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+
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+ // renderer
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+ const renderer = new THREE.WebGPURenderer( { antialias: true } );
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+ renderer.toneMapping = THREE.NeutralToneMapping;
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+ renderer.setAnimationLoop( animate );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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+
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 3;
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+ controls.maxDistance = 12;
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+ controls.target.set( 0, 1, 0 );
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+ controls.maxPolarAngle = Math.PI / 2;
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+
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+ const gui = new GUI();
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+ gui.add( helpers, 'visible' ).name( 'helpers' );
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+
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+ //
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+
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+ function getSource( sourceModel ) {
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+
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+ const clip = sourceModel.animations[ 0 ]
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+
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+ const helper = new THREE.SkeletonHelper( sourceModel.scene );
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+ helpers.add( helper );
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+
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+ const skeleton = new THREE.Skeleton( helper.bones );
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+
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+ const mixer = new THREE.AnimationMixer( sourceModel.scene );
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+ mixer.clipAction( sourceModel.animations[ 0 ] ).play();
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+
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+ return { clip, skeleton, mixer };
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+
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+ }
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+
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+ function retargetModel( sourceModel, targetModel ) {
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+
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+ const targetSkin = targetModel.scene.children[ 0 ].children[ 0 ];
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+
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+ const targetSkelHelper = new THREE.SkeletonHelper( targetModel.scene );
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+ helpers.add( targetSkelHelper );
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+
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+ const rotateCW45 = new THREE.Matrix4().makeRotationY( THREE.MathUtils.degToRad( 45 ) );
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+ const rotateCCW180 = new THREE.Matrix4().makeRotationY( THREE.MathUtils.degToRad( - 180 ) );
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+ const rotateCW180 = new THREE.Matrix4().makeRotationY( THREE.MathUtils.degToRad( 180 ) );
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+ const rotateFoot = new THREE.Matrix4().makeRotationFromEuler( new THREE.Euler( THREE.MathUtils.degToRad( 45 ), THREE.MathUtils.degToRad( 180 ), THREE.MathUtils.degToRad( 0 ) ) );
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+
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+ const retargetOptions = {
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+
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+ preserveHipPosition: false, // lock XZ position of the hip bone to the origin
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+
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+ // specify the name of the source's hip bone.
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+ hip: 'mixamorigHips',
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+
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+ // preserve the scale of the target model
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+ scale: 1 / targetModel.scene.scale.y,
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+
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+ // offset target bones -> { targetBoneName: offsetMatrix }
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+ localOffsets: {
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+
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+ mixamorigLeftShoulder: rotateCW45,
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+ mixamorigRightShoulder: rotateCCW180,
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+ mixamorigLeftArm: rotateCW45,
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+ mixamorigRightArm: rotateCCW180,
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+ mixamorigLeftForeArm: rotateCW45,
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+ mixamorigRightForeArm: rotateCCW180,
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+ mixamorigLeftHand: rotateCW45,
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+ mixamorigRightHand: rotateCCW180,
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+
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+ mixamorigLeftUpLeg: rotateCW180,
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+ mixamorigRightUpLeg: rotateCW180,
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+ mixamorigLeftLeg: rotateCW180,
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+ mixamorigRightLeg: rotateCW180,
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+ mixamorigLeftFoot: rotateFoot,
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+ mixamorigRightFoot: rotateFoot,
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+ mixamorigLeftToeBase: rotateCW180,
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+ mixamorigRightToeBase: rotateCW180
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+
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+ },
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+
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+ // Map of target's bone names to source's bone names -> { targetBoneName: sourceBoneName }
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+ names: {
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+
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+ mixamorigHips: 'mixamorigHips',
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+
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+ mixamorigSpine: 'mixamorigSpine',
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+ mixamorigSpine2: 'mixamorigSpine2',
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+ mixamorigHead: 'mixamorigHead',
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+
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+ mixamorigLeftShoulder: 'mixamorigLeftShoulder',
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+ mixamorigRightShoulder: 'mixamorigRightShoulder',
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+ mixamorigLeftArm: 'mixamorigLeftArm',
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+ mixamorigRightArm: 'mixamorigRightArm',
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+ mixamorigLeftForeArm: 'mixamorigLeftForeArm',
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+ mixamorigRightForeArm: 'mixamorigRightForeArm',
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+ mixamorigLeftHand: 'mixamorigLeftHand',
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+ mixamorigRightHand: 'mixamorigRightHand',
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+
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+ mixamorigLeftUpLeg: 'mixamorigLeftUpLeg',
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+ mixamorigRightUpLeg: 'mixamorigRightUpLeg',
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+ mixamorigLeftLeg: 'mixamorigLeftLeg',
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+ mixamorigRightLeg: 'mixamorigRightLeg',
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+ mixamorigLeftFoot: 'mixamorigLeftFoot',
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+ mixamorigRightFoot: 'mixamorigRightFoot',
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+ mixamorigLeftToeBase: 'mixamorigLeftToeBase',
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+ mixamorigRightToeBase: 'mixamorigRightToeBase'
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+
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+ }
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+
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+ };
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+
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+ const retargetedClip = SkeletonUtils.retargetClip( targetSkin, sourceModel.skeleton, sourceModel.clip, retargetOptions );
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+
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+ // Apply the mixer directly to the SkinnedMesh, not any
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+ // ancestor node, because that's what
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+ // SkeletonUtils.retargetClip outputs the clip to be
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+ // compatible with.
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+ const mixer = new THREE.AnimationMixer( targetSkin );
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+ mixer.clipAction( retargetedClip ).play();
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+
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+ return mixer;
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+
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+ }
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+
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+ window.onresize = function () {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ };
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+
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+ function animate() {
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+
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+ const delta = clock.getDelta();
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+
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+ source.mixer.update( delta );
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+ mixer.update( delta );
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+
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+ controls.update();
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+
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+ stats.update();
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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