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@@ -2,7 +2,7 @@ import { Color } from '../../math/Color.js';
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// renderer state
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-export function getRendererState( renderer, state = {} ) {
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+export function saveRendererState( renderer, state = {} ) {
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state.toneMapping = renderer.toneMapping;
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state.toneMappingExposure = renderer.toneMappingExposure;
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@@ -24,7 +24,7 @@ export function getRendererState( renderer, state = {} ) {
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export function resetRendererState( renderer, state ) {
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- state = getRendererState( renderer, state );
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+ state = saveRendererState( renderer, state );
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renderer.setMRT( null );
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renderer.setRenderObjectFunction( null );
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@@ -35,7 +35,7 @@ export function resetRendererState( renderer, state ) {
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}
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-export function setRendererState( renderer, state ) {
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+export function restoreRendererState( renderer, state ) {
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renderer.toneMapping = state.toneMapping;
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renderer.toneMappingExposure = state.toneMappingExposure;
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@@ -52,9 +52,9 @@ export function setRendererState( renderer, state ) {
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// renderer and scene state
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-export function getRendererAndSceneState( renderer, scene, state = {} ) {
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+export function saveRendererAndSceneState( renderer, scene, state = {} ) {
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- state = getRendererState( renderer, state );
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+ state = saveRendererState( renderer, state );
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state.background = scene.background;
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state.backgroundNode = scene.backgroundNode;
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state.overrideMaterial = scene.overrideMaterial;
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@@ -65,7 +65,7 @@ export function getRendererAndSceneState( renderer, scene, state = {} ) {
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export function resetRendererAndSceneState( renderer, scene, state ) {
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- state = getRendererAndSceneState( renderer, scene, state );
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+ state = saveRendererAndSceneState( renderer, scene, state );
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scene.background = null;
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scene.backgroundNode = null;
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@@ -75,9 +75,9 @@ export function resetRendererAndSceneState( renderer, scene, state ) {
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}
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-export function setRendererAndSceneState( renderer, scene, state ) {
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+export function restoreRendererAndSceneState( renderer, scene, state ) {
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- setRendererState( renderer, state );
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+ restoreRendererState( renderer, state );
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scene.background = state.background;
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scene.backgroundNode = state.backgroundNode;
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