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@@ -653,8 +653,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
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parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
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- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
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- parameters.reversedDepthBuffer ? '#define USE_REVERSEDEPTHBUF' : '',
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+ parameters.logarithmicDepthBuffer ? '#define USE_LOGARITHMIC_DEPTH_BUFFER' : '',
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+ parameters.reversedDepthBuffer ? '#define USE_REVERSED_DEPTH_BUFFER' : '',
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'uniform mat4 modelMatrix;',
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'uniform mat4 modelViewMatrix;',
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@@ -820,8 +820,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
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parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',
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parameters.decodeVideoTextureEmissive ? '#define DECODE_VIDEO_TEXTURE_EMISSIVE' : '',
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- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
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- parameters.reversedDepthBuffer ? '#define USE_REVERSEDEPTHBUF' : '',
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+ parameters.logarithmicDepthBuffer ? '#define USE_LOGARITHMIC_DEPTH_BUFFER' : '',
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+ parameters.reversedDepthBuffer ? '#define USE_REVERSED_DEPTH_BUFFER' : '',
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'uniform mat4 viewMatrix;',
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'uniform vec3 cameraPosition;',
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