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Added "metal" parameter to Phong. Added new materials test.

Metal makes specular term multiplicative (default is additive). This is to be able to have textured materials that do not have diffuse color, just a specular one, to get metallic look (additive specular gives plastic look).
alteredq %!s(int64=14) %!d(string=hai) anos
pai
achega
2253592365

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 3 - 3
build/Three.js


+ 3 - 3
build/custom/ThreeCanvas.js

@@ -103,9 +103,9 @@ THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.col
 THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=
 a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=
 a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
-THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;
-this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=
-a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:!1;this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=
+a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?
+a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
 THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
 THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;

+ 3 - 3
build/custom/ThreeSVG.js

@@ -103,9 +103,9 @@ THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.col
 THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=
 a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=
 a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
-THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;
-this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=
-a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:!1;this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=
+a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?
+a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
 THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
 THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 3 - 3
build/custom/ThreeWebGL.js


+ 294 - 0
examples/webgl_materials2.html

@@ -0,0 +1,294 @@
+<!doctype html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				font-family: Monospace;
+				background-color: #000;
+				margin: 0px;
+				overflow: hidden;
+			}
+		</style>
+	</head>
+	<body>
+
+		<script type="text/javascript" src="../src/Three.js"></script>
+		<script type="text/javascript" src="../src/core/Clock.js"></script>
+		<script type="text/javascript" src="../src/core/Color.js"></script>
+		<script type="text/javascript" src="../src/core/Vector2.js"></script>
+		<script type="text/javascript" src="../src/core/Vector3.js"></script>
+		<script type="text/javascript" src="../src/core/Vector4.js"></script>
+		<script type="text/javascript" src="../src/core/Ray.js"></script>
+		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
+		<script type="text/javascript" src="../src/core/Math.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
+		<script type="text/javascript" src="../src/core/Object3D.js"></script>
+		<script type="text/javascript" src="../src/core/Projector.js"></script>
+		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
+		<script type="text/javascript" src="../src/core/Vertex.js"></script>
+		<script type="text/javascript" src="../src/core/Face3.js"></script>
+		<script type="text/javascript" src="../src/core/Face4.js"></script>
+		<script type="text/javascript" src="../src/core/UV.js"></script>
+		<script type="text/javascript" src="../src/core/Geometry.js"></script>
+		<script type="text/javascript" src="../src/core/Spline.js"></script>
+		<script type="text/javascript" src="../src/core/Edge.js"></script>
+		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
+		<script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
+		<script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
+		<script type="text/javascript" src="../src/lights/Light.js"></script>
+		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
+		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
+		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
+		<script type="text/javascript" src="../src/lights/SpotLight.js"></script>
+		<script type="text/javascript" src="../src/materials/Material.js"></script>
+		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/textures/Texture.js"></script>
+		<script type="text/javascript" src="../src/textures/DataTexture.js"></script>
+		<script type="text/javascript" src="../src/objects/Particle.js"></script>
+		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
+		<script type="text/javascript" src="../src/objects/Line.js"></script>
+		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Bone.js"></script>
+		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
+		<script type="text/javascript" src="../src/objects/MorphAnimMesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
+		<script type="text/javascript" src="../src/objects/LOD.js"></script>
+		<script type="text/javascript" src="../src/objects/Sprite.js"></script>
+		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
+		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
+		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
+		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
+		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
+		<script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
+		<script type="text/javascript" src="../src/extras/core/Path.js"></script>
+		<script type="text/javascript" src="../src/extras/core/Shape.js"></script>
+		<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/CubeCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/RequestAnimationFrame.js"></script>
+		<script src="js/Stats.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, stats;
+
+			var camera, scene, renderer, objects;
+			var particleLight, pointLight;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
+				camera.position.set( 0, 200, 0 );
+
+				scene = new THREE.Scene();
+
+				// Materials
+
+				var imgTexture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
+
+				var imgTexture = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
+				imgTexture.repeat.set( 4, 2 );
+				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
+
+				var shininess = 15, shading = THREE.SmoothShading;
+
+				var materials = [];
+
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0xffffff, ambient: 0x777777, specular: 0x999999, shininess: shininess, shading: shading } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x00ff00, ambient: 0x777777, specular: 0x999999, shininess: shininess, shading: shading } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x00ff00, ambient: 0x007700, specular: 0x999999, shininess: shininess, shading: shading } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x000000, ambient: 0x00ff00, specular: 0x999999, shininess: shininess, shading: shading } ) );
+
+				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xffffff, ambient: 0x777777, shading: shading } ) );
+				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, ambient: 0x777777, shading: shading } ) );
+				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, ambient: 0x770000, shading: shading } ) );
+				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0x000000, ambient: 0xff0000, shading: shading } ) );
+
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
+
+				// Spheres geometry
+
+				var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
+				var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
+
+				objects = [];
+
+				var sphere, geometry, material;
+
+				for ( var i = 0, l = materials.length; i < l; i ++ ) {
+
+					material = materials[ i ];
+
+					geometry = material.shading == THREE.FlatShading ? geometry_flat : geometry_smooth;
+
+					sphere = new THREE.Mesh( geometry, material );
+
+					sphere.position.x = ( i % 4 ) * 200 - 200;
+					sphere.position.z = Math.floor( i / 4 ) * 200 - 200;
+
+					objects.push( sphere );
+
+					scene.add( sphere );
+
+				}
+
+				particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
+				scene.add( particleLight );
+
+				// Lights
+
+				scene.add( new THREE.AmbientLight( 0x444444 ) );
+
+				var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
+				directionalLight.position.set( 1, 1, 1 ).normalize();
+				scene.add( directionalLight );
+
+				pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
+				scene.add( pointLight );
+
+				particleLight.materials[ 0 ].color = pointLight.color;
+				pointLight.position = particleLight.position;
+
+				//
+
+				renderer = new THREE.WebGLRenderer( { clearColor: 0x0a0a0a, clearAlpha: 1, antialias: true } );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.sortObjects = true;
+
+				container.appendChild( renderer.domElement );
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+				//renderer.physicallyBasedShading = true;
+
+				//
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+
+				container.appendChild( stats.domElement );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				var timer = Date.now() * 0.00025;
+
+				camera.position.x = Math.cos( timer ) * 800;
+				camera.position.z = Math.sin( timer ) * 800;
+
+				camera.lookAt( scene.position );
+
+				for ( var i = 0, l = objects.length; i < l; i ++ ) {
+
+					var object = objects[ i ];
+
+					object.rotation.y += 0.005;
+
+				}
+
+				particleLight.position.x = Math.sin( timer * 7 ) * 300;
+				particleLight.position.y = Math.cos( timer * 5 ) * 400;
+				particleLight.position.z = Math.cos( timer * 3 ) * 300;
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 2 - 0
src/materials/MeshPhongMaterial.js

@@ -43,6 +43,8 @@ THREE.MeshPhongMaterial = function ( parameters ) {
 	this.specular = parameters.specular !== undefined ? new THREE.Color( parameters.specular ) : new THREE.Color( 0x111111 );
 	this.shininess = parameters.shininess !== undefined ? parameters.shininess : 30;
 
+	this.metal = parameters.metal !== undefined ? parameters.metal : false;
+
 	this.map = parameters.map !== undefined ? parameters.map : null;
 
 	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;

+ 4 - 1
src/renderers/WebGLRenderer.js

@@ -2744,7 +2744,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 			shadowMapWidth: this.shadowMapWidth,
 			shadowMapHeight: this.shadowMapHeight,
 			maxShadows: maxShadows,
-			alphaTest: material.alphaTest
+			alphaTest: material.alphaTest,
+			metal: material.metal
 
 		};
 
@@ -4932,6 +4933,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 			parameters.lightMap ? "#define USE_LIGHTMAP" : "",
 			parameters.vertexColors ? "#define USE_COLOR" : "",
 
+			parameters.metal ? "#define METAL" : "",
+
 			parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "",
 			parameters.shadowMapSoft ? "#define SHADOWMAP_SOFT" : "",
 			parameters.shadowMapSoft ? "#define SHADOWMAP_WIDTH " + parameters.shadowMapWidth.toFixed( 1 ) : "",

+ 9 - 1
src/renderers/WebGLShaders.js

@@ -505,7 +505,15 @@ THREE.ShaderChunk = {
 
 		"#endif",
 
-		"gl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;"
+		"#ifdef METAL",
+
+			"gl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );",
+
+		"#else",
+
+			"gl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;",
+
+		"#endif",
 
 	].join("\n"),
 

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio

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