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@@ -221,7 +221,9 @@ class MeshStandardMaterial extends Material {
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* displaced vertices can cast shadows, block other objects, and otherwise
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* act as real geometry. The displacement texture is an image where the value
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* of each pixel (white being the highest) is mapped against, and
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- * repositions, the vertices of the mesh.
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+ * repositions, the vertices of the mesh. For best results, pair a
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+ * displacement map with a matching normal map, since the renderer can
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+ * not recompute surface normals from the displaced vertices.
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*
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* @type {?Texture}
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* @default null
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