@@ -85,7 +85,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
// Set GL state for depth map.
_state.setBlending( NoBlending );
- if ( _state.buffers.depth.getReversed() ) {
+ if ( _state.buffers.depth.getReversed() === true ) {
_state.buffers.color.setClear( 0, 0, 0, 0 );