* GLTFExporter: Better defaults for metallic and roughness factors. * GLTFExporter: Stick to glTF spec. * GLTFExporter: Clean up.
@@ -1524,8 +1524,7 @@ class GLTFWriter {
} else {
- materialDef.pbrMetallicRoughness.metallicFactor = 0.5;
- materialDef.pbrMetallicRoughness.roughnessFactor = 0.5;
+ materialDef.pbrMetallicRoughness.metallicFactor = 0; // default roughness is 1
}