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@@ -197,7 +197,7 @@ IncidentLight directLight;
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#ifdef USE_LIGHT_PROBES_GRID
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vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;
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- vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );
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+ vec3 probeWorldNormal = transformNormalByInverseViewMatrix( geometryNormal, viewMatrix );
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irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );
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#endif
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