Mr.doob 3 месяцев назад
Родитель
Сommit
2cb4d6e004

+ 1 - 1
docs/pages/FileLoader.html

@@ -46,7 +46,7 @@ const data = await loader.loadAsync( 'example.txt' );
 					<h3 class="name" id="mimeType" translate="no">.<a href="#mimeType">mimeType</a><span class="type-signature"> : string</span> </h3>
 					<div class="description">
 						<p>The expected mime type. Valid values can be found
-here</p>
+<a href="hhttps://developer.mozilla.org/en-US/docs/Web/API/DOMParser/parseFromString#mimetype">here</a></p>
 					</div>
 				</div>
 				<div class="member">

+ 37 - 0
docs/pages/FunctionOverloadingNode.html

@@ -62,6 +62,23 @@ call, the node picks the best-fit overloaded version.</p></div>
 					</div>
 				</div>
 				<h2 class="subsection-title">Methods</h2>
+					<h3 class="name name-method" id="getCandidateFn" translate="no">.<a href="#getCandidateFn">getCandidateFn</a><span class="signature">( builder : <span class="param-type">NodeBuilder</span> )</span><span class="type-signature"> : <a href="FunctionNode.html">FunctionNode</a></span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Returns the candidate function for the current parameters.</p>
+						</div>
+						<table class="params">
+							<tbody>
+								<tr>
+									<td class="name"><code>builder</code></td>
+									<td class="description last"><p>The current node builder.</p></td>
+								</tr>
+							</tbody>
+						</table>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> The candidate function.</dt>
+						</dl>
+					</div>
 					<h3 class="name name-method" id="getNodeType" translate="no">.<a href="#getNodeType">getNodeType</a><span class="signature">( builder : <span class="param-type">NodeBuilder</span> )</span><span class="type-signature"> : string</span> </h3>
 					<div class="method">
 						<div class="description">
@@ -83,6 +100,26 @@ the function's return type.</p>
 							<dt class="tag-returns"><strong>Returns:</strong> The node type.</dt>
 						</dl>
 					</div>
+					<h3 class="name name-method" id="setup" translate="no">.<a href="#setup">setup</a><span class="signature">( builder : <span class="param-type">NodeBuilder</span> )</span><span class="type-signature"> : <a href="Node.html">Node</a></span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Sets up the node for the current parameters.</p>
+						</div>
+						<table class="params">
+							<tbody>
+								<tr>
+									<td class="name"><code>builder</code></td>
+									<td class="description last"><p>The current node builder.</p></td>
+								</tr>
+							</tbody>
+						</table>
+						<dl class="details">
+							<dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#setup">Node#setup</a></dt>
+						</dl>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> The setup node.</dt>
+						</dl>
+					</div>
 				<h2 class="subsection-title">Source</h2>
 				<p>
 					<a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/utils/FunctionOverloadingNode.js" target="_blank" rel="noopener" translate="no">src/nodes/utils/FunctionOverloadingNode.js</a>

+ 1 - 6
docs/pages/GLTFLoader.html

@@ -14,12 +14,7 @@
 		<section>
 			<header>
 				<div class="class-description"><p>A loader for the glTF 2.0 format.</p>
-<p><a href="https://www.khronos.org/gltf/">glTF</a> (GL Transmission Format) is an <a href="https://github.com/KhronosGroup/glTF/tree/main/specification/2.0">open format specification</a>
-for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf) or binary (.glb)
-format. External files store textures (.jpg, .png) and additional binary data (.bin). A glTF asset may deliver
-one or more scenes, including meshes, materials, textures, skins, skeletons, morph targets, animations, lights,
-and/or cameras.</p>
-<p><code>GLTFLoader</code> uses <a href="ImageBitmapLoader.html">ImageBitmapLoader</a> whenever possible. Be advised that image bitmaps are not
+<p>[glTF](https://www.khronos.org/gltf/} (GL Transmission Format) is an <a href="https://github.com/KhronosGroup/glTF/tree/main/specification/2.0)">open format specification</a> whenever possible. Be advised that image bitmaps are not
 automatically GC-collected when they are no longer referenced, and they require special handling during
 the disposal process.</p>
 <p><code>GLTFLoader</code> supports the following glTF 2.0 extensions:</p>

+ 1 - 28
docs/pages/LDrawLoader.html

@@ -14,34 +14,7 @@
 		<section>
 			<header>
 				<div class="class-description"><p>A loader for the LDraw format.</p>
-<p><a href="https://ldraw.org/">LDraw</a> (LEGO Draw) is an <a href="https://ldraw.org/article/218.html">open format specification</a>
-for describing LEGO and other construction set 3D models.</p>
-<p>An LDraw asset (a text file usually with extension .ldr, .dat or .txt) can describe just a single construction
-piece, or an entire model. In the case of a model the LDraw file can reference other LDraw files, which are
-loaded from a library path set with <code>setPartsLibraryPath</code>. You usually download the LDraw official parts library,
-extract to a folder and point setPartsLibraryPath to it.</p>
-<p>Library parts will be loaded by trial and error in subfolders 'parts', 'p' and 'models'. These file accesses
-are not optimal for web environment, so a script tool has been made to pack an LDraw file with all its dependencies
-into a single file, which loads much faster. See section 'Packing LDraw models'. The LDrawLoader example loads
-several packed files. The official parts library is not included due to its large size.</p>
-<p><code>LDrawLoader</code> supports the following extensions:</p>
-<ul>
-<li>!COLOUR: Color and surface finish declarations.</li>
-<li>BFC: Back Face Culling specification.</li>
-<li>!CATEGORY: Model/part category declarations.</li>
-<li>!KEYWORDS: Model/part keywords declarations.</li>
-</ul></div>
-				<h2>Code Example</h2>
-				<div translate="no"><pre><code class="language-js">const loader = new LDrawLoader();
-loader.setConditionalLineMaterial( LDrawConditionalLineMaterial ); // the type of line material depends on the used renderer
-const object = await loader.loadAsync( 'models/ldraw/officialLibrary/models/car.ldr_Packed.mpd' );
-scene.add( object );
-</code></pre></div>
-			</header>
-			<article>
-				<h2 class="subsection-title">Import</h2>
-				<p><span translate="no">LDrawLoader</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank">Installation#Addons</a>.</p>
-				<pre><code class="language-js">import { LDrawLoader } from 'three/addons/loaders/LDrawLoader.js';</code></pre>
+<p>[LDraw](https://ldraw.org/} (LEGO Draw) is an <a href="https://ldraw.org/article/218.html)">open format specification</a> from 'three/addons/loaders/LDrawLoader.js';</code></pre>
 				<div class="container-overview">
 					<h2>Constructor</h2>
 					<h3 class="name name-method" id="LDrawLoader" translate="no">new <a href="#LDrawLoader">LDrawLoader</a><span class="signature">( manager : <span class="param-type">LoadingManager</span> )</span> </h3>

+ 0 - 20
docs/pages/LoopNode.html

@@ -56,26 +56,6 @@ Loop( value.lessThan( 10 ), () => {
 					</div>
 				</div>
 				<h2 class="subsection-title">Methods</h2>
-					<h3 class="name name-method" id="getNodeType" translate="no">.<a href="#getNodeType">getNodeType</a><span class="signature">( builder : <span class="param-type">NodeBuilder</span> )</span><span class="type-signature"> : string</span> </h3>
-					<div class="method">
-						<div class="description">
-							<p>This method is overwritten since the node type is inferred based on the loop configuration.</p>
-						</div>
-						<table class="params">
-							<tbody>
-								<tr>
-									<td class="name"><code>builder</code></td>
-									<td class="description last"><p>The current node builder.</p></td>
-								</tr>
-							</tbody>
-						</table>
-						<dl class="details">
-							<dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#getNodeType">Node#getNodeType</a></dt>
-						</dl>
-						<dl class="details">
-							<dt class="tag-returns"><strong>Returns:</strong> The node type.</dt>
-						</dl>
-					</div>
 					<h3 class="name name-method" id="getProperties" translate="no">.<a href="#getProperties">getProperties</a><span class="signature">( builder : <span class="param-type">NodeBuilder</span> )</span><span class="type-signature"> : Object</span> </h3>
 					<div class="method">
 						<div class="description">

+ 61 - 6
docs/pages/NodeBuilder.html

@@ -42,6 +42,12 @@ on a 3D object and its node material definition.</p></div>
 					</div>
 				</div>
 				<h2 class="subsection-title">Properties</h2>
+				<div class="member">
+					<h3 class="name" id="activeStacks" translate="no">.<a href="#activeStacks">activeStacks</a><span class="type-signature"> : Array.&lt;<a href="StackNode.html">StackNode</a>></span> </h3>
+					<div class="description">
+						<p>The active stack nodes.</p>
+					</div>
+				</div>
 				<div class="member">
 					<h3 class="name" id="attributes" translate="no">.<a href="#attributes">attributes</a><span class="type-signature"> : Array.&lt;<a href="NodeAttribute.html">NodeAttribute</a>></span> </h3>
 					<div class="description">
@@ -137,12 +143,6 @@ The codes are maintained in an array for each shader stage.</p>
 last node in the chain of nodes.</p>
 					</div>
 				</div>
-				<div class="member">
-					<h3 class="name" id="currentStack" translate="no">.<a href="#currentStack">currentStack</a><span class="type-signature"> : <a href="StackNode.html">StackNode</a></span> </h3>
-					<div class="description">
-						<p>The current stack of nodes.<br/>Default is <code>null</code>.</p>
-					</div>
-				</div>
 				<div class="member">
 					<h3 class="name" id="declarations" translate="no">.<a href="#declarations">declarations</a><span class="type-signature"> : Object</span> </h3>
 					<div class="description">
@@ -1026,6 +1026,15 @@ this method might be used to convert a simple float string <code>&quot;1.0&quot;
 							<dt class="tag-returns"><strong>Returns:</strong> The generated shader string.</dt>
 						</dl>
 					</div>
+					<h3 class="name name-method" id="getActiveStack" translate="no">.<a href="#getActiveStack">getActiveStack</a><span class="signature">()</span><span class="type-signature"> : <a href="StackNode.html">StackNode</a></span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Returns the active stack.</p>
+						</div>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> The active stack.</dt>
+						</dl>
+					</div>
 					<h3 class="name name-method" id="getAttribute" translate="no">.<a href="#getAttribute">getAttribute</a><span class="signature">( name : <span class="param-type">string</span>, type : <span class="param-type">string</span> )</span><span class="type-signature"> : <a href="NodeAttribute.html">NodeAttribute</a></span> </h3>
 					<div class="method">
 						<div class="description">
@@ -1073,6 +1082,15 @@ this method might be used to convert a simple float string <code>&quot;1.0&quot;
 							<dt class="tag-returns"><strong>Returns:</strong> The node attributes of this builder.</dt>
 						</dl>
 					</div>
+					<h3 class="name name-method" id="getBaseStack" translate="no">.<a href="#getBaseStack">getBaseStack</a><span class="signature">()</span><span class="type-signature"> : <a href="StackNode.html">StackNode</a></span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Returns the base stack.</p>
+						</div>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> The base stack.</dt>
+						</dl>
+					</div>
 					<h3 class="name name-method" id="getBindGroupArray" translate="no">.<a href="#getBindGroupArray">getBindGroupArray</a><span class="signature">( groupName : <span class="param-type">string</span>, shaderStage : <span class="param-type">'vertex' | 'fragment' | 'compute' | 'any'</span> )</span><span class="type-signature"> : Array.&lt;<a href="NodeUniformsGroup.html">NodeUniformsGroup</a>></span> </h3>
 					<div class="method">
 						<div class="description">
@@ -2147,6 +2165,15 @@ this method evaluate to <code>true</code>, WebGPU to <code>false</code>.</p>
 							<dt class="tag-returns"><strong>Returns:</strong> Whether the given type is a matrix type or not.</dt>
 						</dl>
 					</div>
+					<h3 class="name name-method" id="isOpaque" translate="no">.<a href="#isOpaque">isOpaque</a><span class="signature">()</span><span class="type-signature"> : boolean</span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Whether the material is opaque or not.</p>
+						</div>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> Whether the material is opaque or not.</dt>
+						</dl>
+					</div>
 					<h3 class="name name-method" id="isReference" translate="no">.<a href="#isReference">isReference</a><span class="signature">( type : <span class="param-type">string</span> )</span><span class="type-signature"> : boolean</span> </h3>
 					<div class="method">
 						<div class="description">
@@ -2212,6 +2239,20 @@ this method evaluate to <code>true</code>, WebGPU to <code>false</code>.</p>
 							</tbody>
 						</table>
 					</div>
+					<h3 class="name name-method" id="removeActiveStack" translate="no">.<a href="#removeActiveStack">removeActiveStack</a><span class="signature">( stack : <span class="param-type">StackNode</span> )</span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Removes the active stack from the internal stack.</p>
+						</div>
+						<table class="params">
+							<tbody>
+								<tr>
+									<td class="name"><code>stack</code></td>
+									<td class="description last"><p>The stack node to remove.</p></td>
+								</tr>
+							</tbody>
+						</table>
+					</div>
 					<h3 class="name name-method" id="removeChain" translate="no">.<a href="#removeChain">removeChain</a><span class="signature">( node : <span class="param-type">Node</span> )</span> </h3>
 					<div class="method">
 						<div class="description">
@@ -2253,6 +2294,20 @@ this method evaluate to <code>true</code>, WebGPU to <code>false</code>.</p>
 							<dt class="tag-returns"><strong>Returns:</strong> The removed sub-build layer.</dt>
 						</dl>
 					</div>
+					<h3 class="name name-method" id="setActiveStack" translate="no">.<a href="#setActiveStack">setActiveStack</a><span class="signature">( stack : <span class="param-type">StackNode</span> )</span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Adds an active stack to the internal stack.</p>
+						</div>
+						<table class="params">
+							<tbody>
+								<tr>
+									<td class="name"><code>stack</code></td>
+									<td class="description last"><p>The stack node to add.</p></td>
+								</tr>
+							</tbody>
+						</table>
+					</div>
 					<h3 class="name name-method" id="setBuildStage" translate="no">.<a href="#setBuildStage">setBuildStage</a><span class="signature">( buildStage : <span class="param-type">'setup' | 'analyze' | 'generate'</span> )</span> </h3>
 					<div class="method">
 						<div class="description">

+ 4 - 2
docs/pages/PMREMGenerator.html

@@ -21,8 +21,10 @@ chain, it only goes down to the LOD_MIN level (above), and then creates extra
 even more filtered 'mips' at the same LOD_MIN resolution, associated with
 higher roughness levels. In this way we maintain resolution to smoothly
 interpolate diffuse lighting while limiting sampling computation.</p>
-<p>Paper: Fast, Accurate Image-Based Lighting:
-<a href="https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view">https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view</a></p></div>
+<p>The prefiltering uses GGX VNDF (Visible Normal Distribution Function)
+importance sampling based on &quot;Sampling the GGX Distribution of Visible Normals&quot;
+(Heitz, 2018) to generate environment maps that accurately match the GGX BRDF
+used in material rendering for physically-based image-based lighting.</p></div>
 			</header>
 			<article>
 				<div class="container-overview">

+ 17 - 0
docs/pages/RangeNode.html

@@ -58,6 +58,23 @@ const mesh = new InstancedMesh( geometry, material, count );
 					</div>
 				</div>
 				<h2 class="subsection-title">Methods</h2>
+					<h3 class="name name-method" id="getConstNode" translate="no">.<a href="#getConstNode">getConstNode</a><span class="signature">( node : <span class="param-type">Node</span> )</span><span class="type-signature"> : <a href="Node.html">Node</a></span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Returns a constant node from the given node by traversing it.</p>
+						</div>
+						<table class="params">
+							<tbody>
+								<tr>
+									<td class="name"><code>node</code></td>
+									<td class="description last"><p>The node to traverse.</p></td>
+								</tr>
+							</tbody>
+						</table>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> The constant node, if found.</dt>
+						</dl>
+					</div>
 					<h3 class="name name-method" id="getNodeType" translate="no">.<a href="#getNodeType">getNodeType</a><span class="signature">( builder : <span class="param-type">NodeBuilder</span> )</span><span class="type-signature"> : string</span> </h3>
 					<div class="method">
 						<div class="description">

+ 14 - 6
docs/pages/Renderer.html

@@ -530,7 +530,7 @@ and environment must be configured before calling this method.</p>
 							<dt class="tag-returns"><strong>Returns:</strong> A Promise that resolves when the compile has been finished.</dt>
 						</dl>
 					</div>
-					<h3 class="name name-method" id="compute" translate="no">.<a href="#compute">compute</a><span class="signature">( computeNodes : <span class="param-type">Node | Array.&lt;Node></span>, dispatchSizeOrCount : <span class="param-type">Array.&lt;number> | number</span> )</span><span class="type-signature"> : Promise | undefined</span> </h3>
+					<h3 class="name name-method" id="compute" translate="no">.<a href="#compute">compute</a><span class="signature">( computeNodes : <span class="param-type">Node | Array.&lt;Node></span>, dispatchSize : <span class="param-type">number | Array.&lt;number> | IndirectStorageBufferAttribute</span> )</span><span class="type-signature"> : Promise | undefined</span> </h3>
 					<div class="method">
 						<div class="description">
 							<p>Execute a single or an array of compute nodes. This method can only be called
@@ -543,8 +543,12 @@ if the renderer has been initialized.</p>
 									<td class="description last"><p>The compute node(s).</p></td>
 								</tr>
 								<tr>
-									<td class="name"><code>dispatchSizeOrCount</code></td>
-									<td class="description last"><p>Array with [ x, y, z ] values for dispatch or a single number for the count.<br/>Default is <code>null</code>.</p></td>
+									<td class="name"><code>dispatchSize</code></td>
+									<td class="description last"><ul>
+<li>A single number representing count, or</li>
+<li>An array [x, y, z] representing dispatch size, or</li>
+<li>A IndirectStorageBufferAttribute for indirect dispatch size.</li>
+</ul><br/>Default is <code>null</code>.</td>
 								</tr>
 							</tbody>
 						</table>
@@ -552,7 +556,7 @@ if the renderer has been initialized.</p>
 							<dt class="tag-returns"><strong>Returns:</strong> A Promise that resolve when the compute has finished. Only returned when the renderer has not been initialized.</dt>
 						</dl>
 					</div>
-					<h3 class="name name-method" id="computeAsync" translate="no">.<a href="#computeAsync">computeAsync</a><span class="signature">( computeNodes : <span class="param-type">Node | Array.&lt;Node></span>, dispatchSizeOrCount : <span class="param-type">Array.&lt;number> | number</span> )</span><span class="type-signature"> : Promise</span> <span class="type-signature">(async) </span></h3>
+					<h3 class="name name-method" id="computeAsync" translate="no">.<a href="#computeAsync">computeAsync</a><span class="signature">( computeNodes : <span class="param-type">Node | Array.&lt;Node></span>, dispatchSize : <span class="param-type">number | Array.&lt;number> | IndirectStorageBufferAttribute</span> )</span><span class="type-signature"> : Promise</span> <span class="type-signature">(async) </span></h3>
 					<div class="method">
 						<div class="description">
 							<p>Execute a single or an array of compute nodes.</p>
@@ -564,8 +568,12 @@ if the renderer has been initialized.</p>
 									<td class="description last"><p>The compute node(s).</p></td>
 								</tr>
 								<tr>
-									<td class="name"><code>dispatchSizeOrCount</code></td>
-									<td class="description last"><p>Array with [ x, y, z ] values for dispatch or a single number for the count.<br/>Default is <code>null</code>.</p></td>
+									<td class="name"><code>dispatchSize</code></td>
+									<td class="description last"><ul>
+<li>A single number representing count, or</li>
+<li>An array [x, y, z] representing dispatch size, or</li>
+<li>A IndirectStorageBufferAttribute for indirect dispatch size.</li>
+</ul><br/>Default is <code>null</code>.</td>
 								</tr>
 							</tbody>
 						</table>

+ 1 - 1
docs/pages/module-GTAOShader.html

@@ -39,7 +39,7 @@
 <p>References:</p>
 <ul>
 <li><a href="https://iryoku.com/downloads/Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusion.pdf">Practical Realtime Strategies for Accurate Indirect Occlusion</a>.</li>
-<li><a href="https://github.com/Patapom/GodComplex/blob/master/Tests/TestHBIL/2018%2520Mayaux%2520-%2520Horizon-Based%2520Indirect%2520Lighting%2520(HBIL).pdf">Horizon-Based Indirect Lighting (HBIL)</a></li>
+<li><a href="https://github.com/Patapom/GodComplex/blob/master/Tests/TestHBIL/2018%20Mayaux%20-%20Horizon-Based%20Indirect%20Lighting%20(HBIL).pdf">Horizon-Based Indirect Lighting (HBIL)</a></li>
 </ul>
 					</div>
 				</div>

+ 36 - 8
docs/search.json

@@ -3592,6 +3592,10 @@
 			"title": "FunctionOverloadingNode#functionNodes",
 			"kind": "member"
 		},
+		{
+			"title": "FunctionOverloadingNode#getCandidateFn",
+			"kind": "function"
+		},
 		{
 			"title": "FunctionOverloadingNode#getNodeType",
 			"kind": "function"
@@ -3604,6 +3608,10 @@
 			"title": "FunctionOverloadingNode#parametersNodes",
 			"kind": "member"
 		},
+		{
+			"title": "FunctionOverloadingNode#setup",
+			"kind": "function"
+		},
 		{
 			"title": "GLBufferAttribute",
 			"kind": "class"
@@ -5476,10 +5484,6 @@
 			"title": "LoopNode",
 			"kind": "class"
 		},
-		{
-			"title": "LoopNode#getNodeType",
-			"kind": "function"
-		},
 		{
 			"title": "LoopNode#getProperties",
 			"kind": "function"
@@ -7684,6 +7688,10 @@
 			"title": "NodeBuilder",
 			"kind": "class"
 		},
+		{
+			"title": "NodeBuilder#activeStacks",
+			"kind": "member"
+		},
 		{
 			"title": "NodeBuilder#addChain",
 			"kind": "function"
@@ -7828,10 +7836,6 @@
 			"title": "NodeBuilder#currentNode",
 			"kind": "member"
 		},
-		{
-			"title": "NodeBuilder#currentStack",
-			"kind": "member"
-		},
 		{
 			"title": "NodeBuilder#declarations",
 			"kind": "member"
@@ -7920,6 +7924,10 @@
 			"title": "NodeBuilder#geometry",
 			"kind": "member"
 		},
+		{
+			"title": "NodeBuilder#getActiveStack",
+			"kind": "function"
+		},
 		{
 			"title": "NodeBuilder#getAttribute",
 			"kind": "function"
@@ -7932,6 +7940,10 @@
 			"title": "NodeBuilder#getAttributesArray",
 			"kind": "function"
 		},
+		{
+			"title": "NodeBuilder#getBaseStack",
+			"kind": "function"
+		},
 		{
 			"title": "NodeBuilder#getBindGroupArray",
 			"kind": "function"
@@ -8188,6 +8200,10 @@
 			"title": "NodeBuilder#isMatrix",
 			"kind": "function"
 		},
+		{
+			"title": "NodeBuilder#isOpaque",
+			"kind": "function"
+		},
 		{
 			"title": "NodeBuilder#isReference",
 			"kind": "function"
@@ -8228,6 +8244,10 @@
 			"title": "NodeBuilder#registerDeclaration",
 			"kind": "function"
 		},
+		{
+			"title": "NodeBuilder#removeActiveStack",
+			"kind": "function"
+		},
 		{
 			"title": "NodeBuilder#removeChain",
 			"kind": "function"
@@ -8256,6 +8276,10 @@
 			"title": "NodeBuilder#sequentialNodes",
 			"kind": "member"
 		},
+		{
+			"title": "NodeBuilder#setActiveStack",
+			"kind": "function"
+		},
 		{
 			"title": "NodeBuilder#setBuildStage",
 			"kind": "function"
@@ -10684,6 +10708,10 @@
 			"title": "RangeNode",
 			"kind": "class"
 		},
+		{
+			"title": "RangeNode#getConstNode",
+			"kind": "function"
+		},
 		{
 			"title": "RangeNode#getNodeType",
 			"kind": "function"

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