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@@ -1,113 +0,0 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - materials - LogLuv texture loader</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <link type="text/css" rel="stylesheet" href="main.css">
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- </head>
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- <body>
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-
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- <div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl LogLuv texture loader example
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- </div>
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-
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- <script type="importmap">
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- {
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- "imports": {
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- "three": "../build/three.module.js",
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- "three/addons/": "./jsm/"
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- }
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- }
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- </script>
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-
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- <script type="module">
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-
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- import * as THREE from 'three';
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-
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- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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-
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- import { LogLuvLoader } from 'three/addons/loaders/LogLuvLoader.js';
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-
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- const params = {
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- exposure: 2.0
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- };
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-
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- let renderer, scene, camera;
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-
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- init();
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-
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- function init() {
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-
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- document.body.appendChild( renderer.domElement );
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-
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- renderer.toneMapping = THREE.ReinhardToneMapping;
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- renderer.toneMappingExposure = params.exposure;
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-
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-
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- scene = new THREE.Scene();
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-
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- const aspect = window.innerWidth / window.innerHeight;
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-
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- camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
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-
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- new LogLuvLoader().load( 'textures/memorial.tif', function ( texture ) {
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-
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- const material = new THREE.MeshBasicMaterial( { map: texture } );
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-
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- const quad = new THREE.PlaneGeometry( 1, 1.5 );
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-
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- const mesh = new THREE.Mesh( quad, material );
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-
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- scene.add( mesh );
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-
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- render();
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-
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- } );
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-
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- //
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-
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- const gui = new GUI();
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-
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- gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render );
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- gui.open();
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-
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- //
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-
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- window.addEventListener( 'resize', onWindowResize );
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-
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- }
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-
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- function onWindowResize() {
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-
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- const aspect = window.innerWidth / window.innerHeight;
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-
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- const frustumHeight = camera.top - camera.bottom;
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-
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- camera.left = - frustumHeight * aspect / 2;
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- camera.right = frustumHeight * aspect / 2;
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-
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- render();
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-
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- }
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-
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- //
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-
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- function render() {
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-
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- renderer.toneMappingExposure = params.exposure;
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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- </script>
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- </body>
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-</html>
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