|
|
@@ -0,0 +1,240 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgpu - vfx flames</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <link type="text/css" rel="stylesheet" href="main.css">
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+
|
|
|
+ <div id="info">
|
|
|
+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - vfx flames
|
|
|
+ <br>
|
|
|
+ Inspired by <a href="https://x.com/cmzw_/status/1799648702338158747" target="_blank" rel="noopener">@cmzw_</a>
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script type="importmap">
|
|
|
+ {
|
|
|
+ "imports": {
|
|
|
+ "three": "../build/three.webgpu.js",
|
|
|
+ "three/tsl": "../build/three.webgpu.js",
|
|
|
+ "three/addons/": "./jsm/"
|
|
|
+ }
|
|
|
+ }
|
|
|
+ </script>
|
|
|
+
|
|
|
+ <script type="module">
|
|
|
+
|
|
|
+ import * as THREE from 'three';
|
|
|
+ import { PI2, dot, sin, step, texture, timerLocal, tslFn, uv, vec2, vec3, vec4, mix } from 'three/tsl';
|
|
|
+
|
|
|
+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
|
+
|
|
|
+ let camera, scene, renderer, controls;
|
|
|
+
|
|
|
+ init();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 0.1, 100 );
|
|
|
+ camera.position.set( 1, 1, 3 );
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+ scene.background = new THREE.Color( 0x201919 );
|
|
|
+
|
|
|
+ // textures
|
|
|
+
|
|
|
+ const textureLoader = new THREE.TextureLoader();
|
|
|
+
|
|
|
+ const cellularTexture = textureLoader.load( './textures/noises/voronoi/grayscale-256x256.png' );
|
|
|
+ const perlinTexture = textureLoader.load( './textures/noises/perlin/rgb-256x256.png' );
|
|
|
+
|
|
|
+ // TSL functions
|
|
|
+
|
|
|
+ const spherizeUv = tslFn( ( [ input, center, strength, offset ] ) => {
|
|
|
+
|
|
|
+ const delta = input.sub( center );
|
|
|
+ const delta2 = dot( delta, delta );
|
|
|
+ const delta4 = delta2.mul( delta2 );
|
|
|
+ const deltaOffset = delta4.mul( strength );
|
|
|
+ return input.add( delta.mul( deltaOffset ) ).add( offset );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ // gradient canvas
|
|
|
+
|
|
|
+ const gradient = {};
|
|
|
+ gradient.element = document.createElement( 'canvas' );
|
|
|
+ gradient.element.width = 128;
|
|
|
+ gradient.element.height = 1;
|
|
|
+ gradient.context = gradient.element.getContext( '2d' );
|
|
|
+
|
|
|
+ gradient.colors = [
|
|
|
+ '#090033',
|
|
|
+ '#5f1f93',
|
|
|
+ '#e02e96',
|
|
|
+ '#ffbd80',
|
|
|
+ '#fff0db',
|
|
|
+ ];
|
|
|
+
|
|
|
+ gradient.texture = new THREE.CanvasTexture( gradient.element );
|
|
|
+ gradient.texture.colorSpace = THREE.SRGBColorSpace;
|
|
|
+
|
|
|
+ gradient.update = () => {
|
|
|
+
|
|
|
+ const fillGradient = gradient.context.createLinearGradient( 0, 0, gradient.element.width, 0 );
|
|
|
+
|
|
|
+ for ( let i = 0; i < gradient.colors.length; i ++ ) {
|
|
|
+
|
|
|
+ const progress = i / ( gradient.colors.length - 1 );
|
|
|
+ const color = gradient.colors[ i ];
|
|
|
+ fillGradient.addColorStop( progress, color );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ gradient.context.fillStyle = fillGradient;
|
|
|
+ gradient.context.fillRect( 0, 0, gradient.element.width, gradient.element.height );
|
|
|
+
|
|
|
+ gradient.texture.needsUpdate = true;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ gradient.update();
|
|
|
+
|
|
|
+ // flame 1 material
|
|
|
+
|
|
|
+ const flame1Material = new THREE.MeshBasicNodeMaterial( { transparent: true, side: THREE.DoubleSide } );
|
|
|
+
|
|
|
+ flame1Material.colorNode = tslFn( () => {
|
|
|
+
|
|
|
+ const time = timerLocal();
|
|
|
+
|
|
|
+ // main UV
|
|
|
+ const mainUv = uv().toVar();
|
|
|
+ mainUv.assign( spherizeUv( mainUv, vec2( 0.5 ), 10, vec2( 0 ) ).mul( 0.6 ).add( 0.2 ) ); // spherize
|
|
|
+ mainUv.assign( mainUv.pow( vec2( 1, 2 ) ) ); // stretch
|
|
|
+ mainUv.assign( mainUv.mul( 2, 1 ).sub( vec2( 0.5, 0 ) ) ); // scale
|
|
|
+
|
|
|
+ // gradients
|
|
|
+ const gradient1 = sin( time.mul( 10 ).sub( mainUv.y.mul( PI2 ).mul( 2 ) ) ).toVar();
|
|
|
+ const gradient2 = mainUv.y.smoothstep( 0, 1 ).toVar();
|
|
|
+ mainUv.x.addAssign( gradient1.mul( gradient2 ).mul( 0.2 ) );
|
|
|
+
|
|
|
+ // cellular noise
|
|
|
+ const cellularUv = mainUv.mul( 0.5 ).add( vec2( 0, time.negate().mul( 0.5 ) ) ).mod( 1 );
|
|
|
+ const cellularNoise = texture( cellularTexture, cellularUv, 0 ).r.oneMinus().smoothstep( 0, 0.5 ).oneMinus();
|
|
|
+ cellularNoise.mulAssign( gradient2 );
|
|
|
+
|
|
|
+ // shape
|
|
|
+ const shape = mainUv.sub( 0.5 ).mul( vec2( 3, 2 ) ).length().oneMinus().toVar();
|
|
|
+ shape.assign( shape.sub( cellularNoise ) );
|
|
|
+
|
|
|
+ // gradient color
|
|
|
+ const gradientColor = texture( gradient.texture, vec2( shape.remap( 0, 1, 0, 1 ), 0 ) );
|
|
|
+
|
|
|
+ // output
|
|
|
+ const color = mix( gradientColor, vec3( 1 ), shape.step( 0.8 ).oneMinus() );
|
|
|
+ const alpha = shape.smoothstep( 0, 0.3 );
|
|
|
+ return vec4( color.rgb, alpha );
|
|
|
+
|
|
|
+ } )();
|
|
|
+
|
|
|
+ // flame 2 material
|
|
|
+
|
|
|
+ const flame2Material = new THREE.MeshBasicNodeMaterial( { transparent: true, side: THREE.DoubleSide } );
|
|
|
+
|
|
|
+ flame2Material.colorNode = tslFn( () => {
|
|
|
+
|
|
|
+ const time = timerLocal();
|
|
|
+
|
|
|
+ // main UV
|
|
|
+ const mainUv = uv().toVar();
|
|
|
+ mainUv.assign( spherizeUv( mainUv, vec2( 0.5 ), 10, vec2( 0 ) ).mul( 0.6 ).add( 0.2 ) ); // spherize
|
|
|
+ mainUv.assign( mainUv.pow( vec2( 1, 3 ) ) ); // stretch
|
|
|
+ mainUv.assign( mainUv.mul( 2, 1 ).sub( vec2( 0.5, 0 ) ) ); // scale
|
|
|
+
|
|
|
+ // perlin noise
|
|
|
+ const perlinUv = mainUv.add( vec2( 0, time.negate().mul( 1 ) ) ).mod( 1 );
|
|
|
+ const perlinNoise = texture( perlinTexture, perlinUv, 0 ).sub( 0.5 ).mul( 1 );
|
|
|
+ mainUv.x.addAssign( perlinNoise.x.mul( 0.5 ) );
|
|
|
+
|
|
|
+ // gradients
|
|
|
+ const gradient1 = sin( time.mul( 10 ).sub( mainUv.y.mul( PI2 ).mul( 2 ) ) );
|
|
|
+ const gradient2 = mainUv.y.smoothstep( 0, 1 );
|
|
|
+ const gradient3 = mainUv.y.smoothstep( 1, 0.7 );
|
|
|
+ mainUv.x.addAssign( gradient1.mul( gradient2 ).mul( 0.2 ) );
|
|
|
+
|
|
|
+ // displaced perlin noise
|
|
|
+ const displacementPerlinUv = mainUv.mul( 0.5 ).add( vec2( 0, time.negate().mul( 0.25 ) ) ).mod( 1 );
|
|
|
+ const displacementPerlinNoise = texture( perlinTexture, displacementPerlinUv, 0 ).sub( 0.5 ).mul( 1 );
|
|
|
+ const displacedPerlinUv = mainUv.add( vec2( 0, time.negate().mul( 0.5 ) ) ).add( displacementPerlinNoise ).mod( 1 );
|
|
|
+ const displacedPerlinNoise = texture( perlinTexture, displacedPerlinUv, 0 ).sub( 0.5 ).mul( 1 );
|
|
|
+ mainUv.x.addAssign( displacedPerlinNoise.mul( 0.5 ) );
|
|
|
+
|
|
|
+ // cellular noise
|
|
|
+ const cellularUv = mainUv.add( vec2( 0, time.negate().mul( 1.5 ) ) ).mod( 1 );
|
|
|
+ const cellularNoise = texture( cellularTexture, cellularUv, 0 ).r.oneMinus().smoothstep( 0.25, 1 );
|
|
|
+
|
|
|
+ // shape
|
|
|
+ const shape = mainUv.sub( 0.5 ).mul( vec2( 6, 1 ) ).length().step( 0.5 );
|
|
|
+ shape.assign( shape.mul( cellularNoise ) );
|
|
|
+ shape.mulAssign( gradient3 );
|
|
|
+ shape.assign( step( 0.01, shape ) );
|
|
|
+
|
|
|
+ // output
|
|
|
+ return vec4( vec3( 1 ), shape );
|
|
|
+
|
|
|
+ } )();
|
|
|
+
|
|
|
+ // geometry
|
|
|
+
|
|
|
+ const geometry = new THREE.PlaneGeometry( 1, 1, 64, 64 );
|
|
|
+
|
|
|
+ // meshes
|
|
|
+
|
|
|
+ const flame1 = new THREE.Mesh( geometry, flame1Material );
|
|
|
+ flame1.position.x = - 0.5;
|
|
|
+ scene.add( flame1 );
|
|
|
+
|
|
|
+ const flame2 = new THREE.Mesh( geometry, flame2Material );
|
|
|
+ flame2.position.x = 0.5;
|
|
|
+ scene.add( flame2 );
|
|
|
+
|
|
|
+ // renderer
|
|
|
+
|
|
|
+ renderer = new THREE.WebGPURenderer( { antialias: true } );
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ renderer.setAnimationLoop( animate );
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ controls = new OrbitControls( camera, renderer.domElement );
|
|
|
+ controls.enableDamping = true;
|
|
|
+ controls.minDistance = 0.1;
|
|
|
+ controls.maxDistance = 50;
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ async function animate() {
|
|
|
+
|
|
|
+ controls.update();
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+ </body>
|
|
|
+</html>
|