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@@ -10,8 +10,8 @@
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Tone Mapping<br />
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- Battle Damaged Sci-fi Helmet by
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- <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
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+ Venice Mask by
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+ <a href="https://sketchfab.com/D.art" target="_blank" rel="noopener">DailyArt</a> is licensed under <a href="https://creativecommons.org/licenses/by-nc/4.0/" target="_blank" rel="noopener">CC Attribution-NonCommercial</a><br />
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<a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
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</div>
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@@ -31,14 +31,15 @@
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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+ import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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- let mesh, renderer, scene, camera, controls;
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+ let renderer, scene, camera, controls;
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let gui, guiExposure = null;
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const params = {
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exposure: 1.0,
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- toneMapping: 'AgX',
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+ toneMapping: 'Neutral',
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blurriness: 0.3,
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intensity: 1.0,
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};
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@@ -65,6 +66,7 @@
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
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@@ -92,24 +94,36 @@
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scene = new THREE.Scene();
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scene.backgroundBlurriness = params.blurriness;
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- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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- camera.position.set( - 1.8, 0.6, 2.7 );
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+ const light = new THREE.DirectionalLight( 0xfff3ee, 3 ); // simualte sun
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+ light.position.set( 1, 0.05, 0.7 );
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+ scene.add( light );
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+
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+ // scene.add( new THREE.DirectionalLightHelper( light, 1, 0x000000 ) );
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
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+ camera.position.set( - 0.02, 0.03, 0.05 );
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controls = new OrbitControls( camera, renderer.domElement );
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- controls.addEventListener( 'change', render ); // use if there is no animation loop
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- controls.enableZoom = false;
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controls.enablePan = false;
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- controls.target.set( 0, 0, - 0.2 );
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+ controls.enableDamping = true;
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+ controls.minDistance = 0.03;
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+ controls.maxDistance = 0.2;
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+ controls.target.set( 0, 0.03, 0 );
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controls.update();
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const rgbeLoader = new RGBELoader()
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.setPath( 'textures/equirectangular/' );
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- const gltfLoader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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+ const dracoLoader = new DRACOLoader();
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+ dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
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+
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+ const gltfLoader = new GLTFLoader();
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+ gltfLoader.setDRACOLoader( dracoLoader );
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+ gltfLoader.setPath( 'models/gltf/' );
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const [ texture, gltf ] = await Promise.all( [
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rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
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- gltfLoader.loadAsync( 'DamagedHelmet.gltf' ),
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+ gltfLoader.loadAsync( 'venice_mask.glb' ),
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] );
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// environment
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@@ -121,13 +135,12 @@
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// model
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- mesh = gltf.scene.getObjectByName( 'node_damagedHelmet_-6514' );
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- scene.add( mesh );
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-
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- render();
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+ scene.add( gltf.scene );
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window.addEventListener( 'resize', onWindowResize );
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+ //
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+
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gui = new GUI();
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const toneMappingFolder = gui.addFolder( 'Tone Mapping' );
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@@ -139,7 +152,6 @@
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updateGUI( toneMappingFolder );
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renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
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- render();
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} );
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@@ -148,7 +160,6 @@
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.onChange( function ( value ) {
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renderer.toneMappingExposure = value;
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- render();
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} );
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@@ -159,7 +170,6 @@
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.onChange( function ( value ) {
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scene.backgroundBlurriness = value;
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- render();
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} );
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@@ -168,7 +178,6 @@
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.onChange( function ( value ) {
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scene.backgroundIntensity = value;
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- render();
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} );
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@@ -178,7 +187,7 @@
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}
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- function updateGUI( folder ) {
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+ function updateGUI() {
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if ( params.toneMapping === 'None' ) {
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@@ -200,11 +209,11 @@
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renderer.setSize( window.innerWidth, window.innerHeight );
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- render();
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-
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}
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- function render() {
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+ function animate() {
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+
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+ controls.update();
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renderer.render( scene, camera );
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