WestLangley hace 3 años
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      docs/api/en/objects/SkinnedMesh.html

+ 1 - 1
docs/api/en/objects/SkinnedMesh.html

@@ -158,7 +158,7 @@
 		<h3>[method:Vector3 boneTransform]( [param:Integer index], [param:Vector3 target] )</h3>
 		<h3>[method:Vector3 boneTransform]( [param:Integer index], [param:Vector3 target] )</h3>
 		<p>
 		<p>
 		Calculates the position of the vertex at the given index relative to the current bone transformations.
 		Calculates the position of the vertex at the given index relative to the current bone transformations.
-		Target vector must be initialized with the vetrex coordinates prior to the transformation:
+		Target vector must be initialized with the vertex coordinates prior to the transformation:
 		<code>
 		<code>
 const target = new THREE.Vector3();
 const target = new THREE.Vector3();
 target.fromBufferAttribute( mesh.geometry.attributes.position, index );
 target.fromBufferAttribute( mesh.geometry.attributes.position, index );

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