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@@ -794,13 +794,13 @@ function buildMaterial( material, textures, quickLookCompatible = false ) {
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'uniform token info:id = "UsdPrimvarReader_float2"'
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);
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primvarReaderNode.addProperty( 'float2 inputs:fallback = (0.0, 0.0)' );
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- primvarReaderNode.addProperty( `token inputs:varname = "${uv}"` );
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+ primvarReaderNode.addProperty( `string inputs:varname = "${uv}"` );
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primvarReaderNode.addProperty( 'float2 outputs:result' );
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const transform2dNode = new USDNode( `Transform2d_${mapType}`, 'Shader' );
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transform2dNode.addProperty( 'uniform token info:id = "UsdTransform2d"' );
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transform2dNode.addProperty(
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- `token inputs:in.connect = </Materials/Material_${material.id}/PrimvarReader_${mapType}.outputs:result>`
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+ `float2 inputs:in.connect = </Materials/Material_${material.id}/PrimvarReader_${mapType}.outputs:result>`
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);
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transform2dNode.addProperty(
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`float inputs:rotation = ${( rotation * ( 180 / Math.PI ) ).toFixed(
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@@ -831,6 +831,13 @@ function buildMaterial( material, textures, quickLookCompatible = false ) {
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}
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+ if ( mapType === 'normal' ) {
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+
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+ textureNode.addProperty( 'float4 inputs:scale = (2, 2, 2, 1)' );
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+ textureNode.addProperty( 'float4 inputs:bias = (-1, -1, -1, 0)' );
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+
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+ }
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+
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textureNode.addProperty(
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`token inputs:sourceColorSpace = "${
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texture.colorSpace === NoColorSpace ? 'raw' : 'sRGB'
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