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@@ -57268,34 +57268,34 @@ class CameraHelper extends LineSegments {
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// near
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- setPoint( 'n1', pointMap, geometry, _camera, -1, -1, nearZ );
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- setPoint( 'n2', pointMap, geometry, _camera, w, -1, nearZ );
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- setPoint( 'n3', pointMap, geometry, _camera, -1, h, nearZ );
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+ setPoint( 'n1', pointMap, geometry, _camera, - w, - h, nearZ );
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+ setPoint( 'n2', pointMap, geometry, _camera, w, - h, nearZ );
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+ setPoint( 'n3', pointMap, geometry, _camera, - w, h, nearZ );
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setPoint( 'n4', pointMap, geometry, _camera, w, h, nearZ );
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// far
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- setPoint( 'f1', pointMap, geometry, _camera, -1, -1, farZ );
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- setPoint( 'f2', pointMap, geometry, _camera, w, -1, farZ );
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- setPoint( 'f3', pointMap, geometry, _camera, -1, h, farZ );
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+ setPoint( 'f1', pointMap, geometry, _camera, - w, - h, farZ );
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+ setPoint( 'f2', pointMap, geometry, _camera, w, - h, farZ );
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+ setPoint( 'f3', pointMap, geometry, _camera, - w, h, farZ );
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setPoint( 'f4', pointMap, geometry, _camera, w, h, farZ );
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// up
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setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, nearZ );
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- setPoint( 'u2', pointMap, geometry, _camera, -1 * 0.7, h * 1.1, nearZ );
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+ setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, nearZ );
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setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, nearZ );
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// cross
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- setPoint( 'cf1', pointMap, geometry, _camera, -1, 0, farZ );
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+ setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, farZ );
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setPoint( 'cf2', pointMap, geometry, _camera, w, 0, farZ );
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- setPoint( 'cf3', pointMap, geometry, _camera, 0, -1, farZ );
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+ setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, farZ );
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setPoint( 'cf4', pointMap, geometry, _camera, 0, h, farZ );
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- setPoint( 'cn1', pointMap, geometry, _camera, -1, 0, nearZ );
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+ setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, nearZ );
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setPoint( 'cn2', pointMap, geometry, _camera, w, 0, nearZ );
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- setPoint( 'cn3', pointMap, geometry, _camera, 0, -1, nearZ );
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+ setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, nearZ );
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setPoint( 'cn4', pointMap, geometry, _camera, 0, h, nearZ );
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geometry.getAttribute( 'position' ).needsUpdate = true;
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@@ -69328,7 +69328,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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if ( texture.isVideoTexture ) updateVideoTexture( texture );
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- if ( texture.isRenderTargetTexture === false && texture.isRawTexture !== true && texture.version > 0 && textureProperties.__version !== texture.version ) {
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+ if ( texture.isRenderTargetTexture === false && texture.isExternalTexture !== true && texture.version > 0 && textureProperties.__version !== texture.version ) {
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const image = texture.image;
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@@ -69347,7 +69347,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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}
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- } else if ( texture.isRawTexture ) {
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+ } else if ( texture.isExternalTexture ) {
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textureProperties.__webglTexture = texture.sourceTexture ? texture.sourceTexture : null;
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@@ -71364,7 +71364,7 @@ function WebGLUtils( gl, extensions ) {
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*
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* @augments Texture
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*/
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-class RawTexture extends Texture {
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+class ExternalTexture extends Texture {
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/**
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* Creates a new raw texture.
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@@ -71390,7 +71390,7 @@ class RawTexture extends Texture {
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* @readonly
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* @default true
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*/
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- this.isRawTexture = true;
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+ this.isExternalTexture = true;
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}
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@@ -71437,7 +71437,7 @@ class WebXRDepthSensing {
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/**
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* An opaque texture representing the depth of the user's environment.
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*
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- * @type {?RawTexture}
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+ * @type {?ExternalTexture}
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*/
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this.texture = null;
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@@ -71474,7 +71474,7 @@ class WebXRDepthSensing {
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if ( this.texture === null ) {
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- const texture = new RawTexture( depthData.texture );
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+ const texture = new ExternalTexture( depthData.texture );
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if ( ( depthData.depthNear !== renderState.depthNear ) || ( depthData.depthFar !== renderState.depthFar ) ) {
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@@ -71535,7 +71535,7 @@ class WebXRDepthSensing {
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/**
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* Returns a texture representing the depth of the user's environment.
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*
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- * @return {?RawTexture} The depth texture.
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+ * @return {?ExternalTexture} The depth texture.
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*/
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getDepthTexture() {
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@@ -72555,7 +72555,7 @@ class WebXRManager extends EventDispatcher {
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if ( ! cameraTex ) {
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- cameraTex = new RawTexture();
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+ cameraTex = new ExternalTexture();
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cameraAccessTextures[ camera ] = cameraTex;
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}
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