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@@ -2,10 +2,8 @@ import {
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BufferAttribute,
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BufferGeometry,
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ClampToEdgeWrapping,
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- FileLoader,
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Group,
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NoColorSpace,
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- Loader,
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Mesh,
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MeshPhysicalMaterial,
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MirroredRepeatWrapping,
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@@ -16,8 +14,6 @@ import {
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Vector2
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} from 'three';
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-import * as fflate from '../libs/fflate.module.js';
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-
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class USDAParser {
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parse( text, assets ) {
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@@ -734,225 +730,4 @@ class USDAParser {
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}
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-class USDCParser {
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-
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- parse( buffer ) {
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-
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- // TODO
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-
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- return new Group();
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-
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- }
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-
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-}
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-
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-/**
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- * A loader for the USDZ format.
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- *
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- * USDZ files that use USDC internally are not yet supported, only USDA.
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- *
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- * ```js
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- * const loader = new USDZLoader();
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- * const model = await loader.loadAsync( 'saeukkang.usdz' );
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- * scene.add( model );
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- * ```
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- *
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- * @augments Loader
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- * @three_import import { USDZLoader } from 'three/addons/loaders/USDZLoader.js';
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- */
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-class USDZLoader extends Loader {
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-
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- /**
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- * Constructs a new USDZ loader.
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- *
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- * @param {LoadingManager} [manager] - The loading manager.
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- */
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- constructor( manager ) {
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-
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- super( manager );
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-
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- }
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-
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- /**
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- * Starts loading from the given URL and passes the loaded USDZ asset
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- * to the `onLoad()` callback.
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- *
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- * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
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- * @param {function(Group)} onLoad - Executed when the loading process has been finished.
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- * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
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- * @param {onErrorCallback} onError - Executed when errors occur.
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- */
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- load( url, onLoad, onProgress, onError ) {
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-
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- const scope = this;
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-
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- const loader = new FileLoader( scope.manager );
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- loader.setPath( scope.path );
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- loader.setResponseType( 'arraybuffer' );
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- loader.setRequestHeader( scope.requestHeader );
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- loader.setWithCredentials( scope.withCredentials );
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- loader.load( url, function ( text ) {
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-
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- try {
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-
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- onLoad( scope.parse( text ) );
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-
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- } catch ( e ) {
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-
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- if ( onError ) {
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-
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- onError( e );
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-
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- } else {
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-
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- console.error( e );
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-
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- }
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-
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- scope.manager.itemError( url );
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-
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- }
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-
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- }, onProgress, onError );
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-
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- }
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-
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- /**
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- * Parses the given USDZ data and returns the resulting group.
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- *
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- * @param {ArrayBuffer|string} buffer - The raw USDZ data as an array buffer.
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- * @return {Group} The parsed asset as a group.
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- */
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- parse( buffer ) {
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-
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- const usda = new USDAParser();
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- const usdc = new USDCParser();
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-
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- function parseAssets( zip ) {
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-
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- const data = {};
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- const loader = new FileLoader();
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- loader.setResponseType( 'arraybuffer' );
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-
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- for ( const filename in zip ) {
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-
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- if ( filename.endsWith( 'png' ) ) {
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-
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- const blob = new Blob( [ zip[ filename ] ], { type: 'image/png' } );
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- data[ filename ] = URL.createObjectURL( blob );
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-
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- }
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-
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- if ( filename.endsWith( 'usd' ) || filename.endsWith( 'usda' ) || filename.endsWith( 'usdc' ) ) {
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-
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- if ( isCrateFile( zip[ filename ] ) ) {
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-
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- data[ filename ] = usdc.parse( zip[ filename ].buffer, data );
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-
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- } else {
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-
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- const text = fflate.strFromU8( zip[ filename ] );
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- data[ filename ] = usda.parse( text, data );
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-
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- }
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-
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- }
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-
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- }
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-
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- return data;
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-
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- }
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-
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- function isCrateFile( buffer ) {
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-
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- const crateHeader = new Uint8Array( [ 0x50, 0x58, 0x52, 0x2D, 0x55, 0x53, 0x44, 0x43 ] ); // PXR-USDC
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-
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- if ( buffer.byteLength < crateHeader.length ) return false;
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-
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- const view = new Uint8Array( buffer, 0, crateHeader.length );
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-
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- for ( let i = 0; i < crateHeader.length; i ++ ) {
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-
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- if ( view[ i ] !== crateHeader[ i ] ) return false;
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-
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- }
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-
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- return true;
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-
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- }
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-
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- function findUSD( zip ) {
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-
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- if ( zip.length < 1 ) return undefined;
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-
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- const firstFileName = Object.keys( zip )[ 0 ];
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- let isCrate = false;
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-
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- // As per the USD specification, the first entry in the zip archive is used as the main file ("UsdStage").
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- // ASCII files can end in either .usda or .usd.
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- // See https://openusd.org/release/spec_usdz.html#layout
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- if ( firstFileName.endsWith( 'usda' ) ) return zip[ firstFileName ];
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-
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- if ( firstFileName.endsWith( 'usdc' ) ) {
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-
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- isCrate = true;
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-
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- } else if ( firstFileName.endsWith( 'usd' ) ) {
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-
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- // If this is not a crate file, we assume it is a plain USDA file.
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- if ( ! isCrateFile( zip[ firstFileName ] ) ) {
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-
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- return zip[ firstFileName ];
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-
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- } else {
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-
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- isCrate = true;
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-
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- }
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-
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- }
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-
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- if ( isCrate ) {
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-
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- return zip[ firstFileName ];
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-
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- }
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-
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- }
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-
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- // USDA
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-
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- if ( typeof buffer === 'string' ) {
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-
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- return usda.parse( buffer, {} );
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-
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- }
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-
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- // USDC
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-
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- if ( isCrateFile( buffer ) ) {
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-
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- return usdc.parse( buffer );
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-
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- }
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-
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- // USDZ
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-
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- const zip = fflate.unzipSync( new Uint8Array( buffer ) );
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-
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- const assets = parseAssets( zip );
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-
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- // console.log( assets );
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-
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- const file = findUSD( zip );
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-
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- const text = fflate.strFromU8( file );
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-
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- return usda.parse( text, assets );
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-
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- }
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-
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-}
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-
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-export { USDZLoader };
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+export { USDAParser };
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