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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - materials - html texture</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ <style>
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+ body {
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+ background-color: #ffffff;
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+ }
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+ #canvas {
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+ display: block;
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+ }
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+ #drawElement {
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+ background-color: #ffffff;
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+ color: #000000;
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+ font-family: sans-serif;
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+ font-size: 30px;
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+ line-height: 1.5;
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+ text-align: center;
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+ padding: 20px;
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+ border: 10px solid #cccccc;
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+ }
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+ img {
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+ width: 40px;
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+ height: auto;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - html as a texture
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+ </div>
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+
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+ <canvas id="canvas" width="600" height="600" layoutsubtree=true>
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+ <div id=drawElement style="width: 500px; height: 500px;">
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+ Hello world!<br>I'm multi-line, <b>formatted</b>,
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+ rotated text with emoji (😀), RTL text
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+ <span dir=rtl>من فارسی صحبت میکنم</span>,
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+ vertical text,
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+ <p style="writing-mode: vertical-rl;">
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+ 这是垂直文本
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+ </p>
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+ an inline image:
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+ <img src="https://upload.wikimedia.org/wikipedia/commons/9/9b/Gustav_chocolate.jpg">
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+ , and:
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+ <svg width="50" height="50">
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+ <circle cx="25" cy="25" r="20" fill="green" />
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+ <text x="25" y="30" font-size="15" text-anchor="middle" fill="white">SVG</text>
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+ </svg>
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+ </div>
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+ </canvas>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.module.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ let camera, scene, renderer, mesh, material;
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+
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+ init();
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera.position.z = 500;
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0xaaaaaa );
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+
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+ material = new THREE.MeshBasicMaterial();
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+ material.map = new THREE.HTMLTexture( drawElement );
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+
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+ mesh = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material );
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+ scene.add( mesh );
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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+ // document.body.appendChild( renderer.domElement );
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ mesh.rotation.x += 0.01;
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+ mesh.rotation.y += 0.01;
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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