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@@ -371,7 +371,7 @@ class DepthOfFieldNode extends TempNode {
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// blurred CoC for near field
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- this._CoCBlurredMaterial.colorNode = gaussianBlur( this._CoCTextureNode, 1, 1 );
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+ this._CoCBlurredMaterial.colorNode = gaussianBlur( this._CoCTextureNode, 1, 2 );
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this._CoCBlurredMaterial.needsUpdate = true;
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// bokeh 64 blur pass
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