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Merge pull request #20830 from zach-capalbo/patch-2

Check material before applying bone transform to skinned mesh during raycasting
Mr.doob il y a 5 ans
Parent
commit
3acdc73909
1 fichiers modifiés avec 1 ajouts et 1 suppressions
  1. 1 1
      src/objects/Mesh.js

+ 1 - 1
src/objects/Mesh.js

@@ -368,7 +368,7 @@ function checkBufferGeometryIntersection( object, material, raycaster, ray, posi
 
 	}
 
-	if ( object.isSkinnedMesh ) {
+	if ( object.isSkinnedMesh && material.skinning ) {
 
 		object.boneTransform( a, _vA );
 		object.boneTransform( b, _vB );

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