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@@ -37,20 +37,20 @@ class BloomNode extends TempNode {
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// render targets
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- this._renderTargetBright = new RenderTarget( 1, 1, { type: HalfFloatType } );
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+ this._renderTargetBright = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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this._renderTargetBright.texture.name = 'UnrealBloomPass.bright';
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this._renderTargetBright.texture.generateMipmaps = false;
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for ( let i = 0; i < this._nMips; i ++ ) {
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- const renderTargetHorizontal = new RenderTarget( 1, 1, { type: HalfFloatType } );
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+ const renderTargetHorizontal = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
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renderTargetHorizontal.texture.generateMipmaps = false;
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this._renderTargetsHorizontal.push( renderTargetHorizontal );
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- const renderTargetVertical = new RenderTarget( 1, 1, { type: HalfFloatType } );
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+ const renderTargetVertical = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
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renderTargetVertical.texture.generateMipmaps = false;
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