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+<!DOCTYPE html>
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+<html lang="ko">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../../" />
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ <h1>라이브러리 및 플러그인[name]</h1>
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+
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+ <p class="desc">
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+ three.js를 위해 외부에서 개발된 호환 라이브러리와 플러그인을 나열합니다.이것목록 및 관련 패키지는 커뮤니티에서 유지 관리되며 보장되지 않음최신 상태를 유지합니다.이 목록을 업데이트하려면 PR을 수행하십시오!
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+ </p>
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+
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+ <h3>물리적</h3>
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+
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+ <ul>
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+ <li>[link:https://github.com/lo-th/Oimo.js/ Oimo.js]</li>
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+ <li>[link:https://enable3d.io/ enable3d]</li>
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+ <li>[link:https://github.com/kripken/ammo.js/ ammo.js]</li>
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+ <li>[link:https://github.com/pmndrs/cannon-es cannon-es]</li>
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+ <li>[link:https://rapier.rs/ rapier]</li>
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+ <li>[link:https://github.com/jrouwe/JoltPhysics.js Jolt]</li>
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+
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+ </ul>
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+
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+ <h3>후처리</h3>
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+
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+ <p>
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+ In addition to the [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/postprocessing official three.js postprocessing effects],
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+ support for some additional effects and frameworks are available through external libraries.
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+ </p>
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+
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+ <ul>
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+ <li>[link:https://github.com/vanruesc/postprocessing postprocessing]</li>
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+ </ul>
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+
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+ <h3>교차점 및 광선 투사 성능</h3>
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+
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+ <ul>
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+ <li>[link:https://github.com/gkjohnson/three-mesh-bvh three-mesh-bvh]</li>
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+ </ul>
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+
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+ <h3>경로 추적</h3>
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+
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+ <ul>
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+ <li>[link:https://github.com/gkjohnson/three-gpu-pathtracer three-gpu-pathtracer]</li>
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+ </ul>
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+
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+ <h3>파일 형식</h3>
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+
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+ <p>
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+ In addition to the [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/loaders official three.js loaders],
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+ support for some additional formats is available through external libraries.
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+ [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/loaders공식 three.js 로더]외에도,일부 추가 형식에 대한 지원은 외부 라이브러리를 통해 가능합니다
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+ </p>
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+
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+ <ul>
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+ <li>[link:https://github.com/gkjohnson/urdf-loaders/tree/master/javascript urdf-loader]</li>
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+ <li>[link:https://github.com/NASA-AMMOS/3DTilesRendererJS 3d-tiles-renderer-js]</li>
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+ <li>[link:https://github.com/kaisalmen/WWOBJLoader WebWorker OBJLoader]</li>
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+ <li>[link:https://github.com/IFCjs/web-ifc-three IFC.js]</li>
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+ </ul>
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+
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+ <h3>기하학</h3>
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+
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+ <ul>
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+ <li>[link:https://github.com/spite/THREE.MeshLine THREE.MeshLine]</li>
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+ </ul>
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+
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+ <h3>3D 텍스트 및 레이아웃</h3>
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+
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+ <ul>
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+ <li>[link:https://github.com/protectwise/troika/tree/master/packages/troika-three-text troika-three-text]</li>
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+ <li>[link:https://github.com/felixmariotto/three-mesh-ui three-mesh-ui]</li>
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+ </ul>
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+
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+ <h3>입자계</h3>
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+
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+ <ul>
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+ <li>[link:https://github.com/Alchemist0823/three.quarks three.quarks]</li>
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+ <li>[link:https://github.com/creativelifeform/three-nebula three-nebula]</li>
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+ </ul>
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+
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+ <h3>역기구학</h3>
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+
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+ <ul>
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+ <li>[link:https://github.com/jsantell/THREE.IK THREE.IK]</li>
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+ <li>[link:https://github.com/lo-th/fullik fullik]</li>
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+ <li>[link:https://github.com/gkjohnson/closed-chain-ik-js closed-chain-ik]</li>
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+ </ul>
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+
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+ <h3>게임 AI</h3>
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+
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+ <ul>
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+ <li>[link:https://mugen87.github.io/yuka/ yuka]</li>
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+ <li>[link:https://github.com/donmccurdy/three-pathfinding three-pathfinding]</li>
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+ <li>[link:https://github.com/isaac-mason/recast-navigation-js recast-navigation-js]</li>
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+ </ul>
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+
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+ <h3>포장 및 프레임</h3>
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+
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+ <ul>
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+ <li>[link:https://aframe.io/ A-Frame]</li>
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+ <li>[link:https://lume.io/ Lume] - Three 기반 3D 그래픽 HTML 요소.</li>
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+ <li>[link:https://github.com/pmndrs/react-three-fiber react-three-fiber] - Three 기반 3D 그래픽 React 구성 요소.</li>
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+ <li>[link:https://threepipe.org/ threepipe] - three.js를 사용하여 렌더링하는 다기능 3D 뷰어 프레임워크.</li>
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+ <li>[link:https://github.com/ecsyjs/ecsy-three ECSY]</li>
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+ <li>[link:https://threlte.xyz/ Threlte] - Three 기반 3D 그래픽 Svelte 구성 요소.</li>
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+ <li>[link:https://needle.tools/ Needle Engine]</li>
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+ <li>[link:https://tresjs.org/ tresjs] - Three 기반 3D 그래픽 Vue 어셈블리.</li>
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+ <li>[link:https://giro3d.org Giro3D] - 지리 공간 2D, 2.5D 및 3D 데이터와의 시각화 및 상호 작용을 위한 Three 기반 다기능 프레임워크.</li>
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+ </ul>
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+
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+ </body>
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+</html>
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