|
|
@@ -538,7 +538,7 @@
|
|
|
|
|
|
if ( breakable0 && ! collided0 && maxImpulse > fractureImpulse ) {
|
|
|
|
|
|
- const debris = convexBreaker.subdivideByImpact( threeObject0, impactPoint, impactNormal, 1, 2, 1.5 );
|
|
|
+ const debris = convexBreaker.subdivideByImpact( threeObject0, impactPoint, impactNormal, 1, 2 );
|
|
|
|
|
|
const numObjects = debris.length;
|
|
|
for ( let j = 0; j < numObjects; j ++ ) {
|
|
|
@@ -560,7 +560,7 @@
|
|
|
|
|
|
if ( breakable1 && ! collided1 && maxImpulse > fractureImpulse ) {
|
|
|
|
|
|
- const debris = convexBreaker.subdivideByImpact( threeObject1, impactPoint, impactNormal, 1, 2, 1.5 );
|
|
|
+ const debris = convexBreaker.subdivideByImpact( threeObject1, impactPoint, impactNormal, 1, 2 );
|
|
|
|
|
|
const numObjects = debris.length;
|
|
|
for ( let j = 0; j < numObjects; j ++ ) {
|