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@@ -123,18 +123,16 @@ class GTAONode extends TempNode {
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this.thickness = uniform( 1 );
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/**
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- * @deprecated Since the switch to quadratic ray stepping with sphere falloff,
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- * step distribution is fixed at `t²` and this uniform has no effect. Kept for
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- * backward compatibility and will be removed in a future release.
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+ * @deprecated since r186. The new distance model "Quadratic Ray Stepping"
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+ * does not need it anymore.
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*
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* @type {UniformNode<float>}
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*/
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this.distanceExponent = uniform( 1 );
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/**
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- * @deprecated Replaced by the sphere falloff `mix( max( h, sH ), h, (dist/radius)² )`,
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- * which has no tunable parameter. Kept for backward compatibility and will be
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- * removed in a future release.
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+ * @deprecated since r186. The new distance model "Quadratic Ray Stepping"
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+ * does not need it anymore.
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*
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* @type {UniformNode<float>}
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*/
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