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Docs: Fix incorrect note on color management in post-processing (#30281)

* Docs: Fix incorrect note on color management in post-processing

* Update Color-management.html
Don McCurdy 1 год назад
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Сommit
3da65505c5
1 измененных файлов с 2 добавлено и 6 удалено
  1. 2 6
      docs/manual/en/introduction/Color-management.html

+ 2 - 6
docs/manual/en/introduction/Color-management.html

@@ -214,14 +214,10 @@ THREE.ColorManagement.enabled = true;
 
 	<p>
 		Output to a display device, image, or video may involve conversion from the open domain
-		Linear-sRGB working color space to another color space. This conversion may be performed in
-		the main render pass ([page:WebGLRenderer.outputColorSpace]), or during post-processing.
+		Linear-sRGB working color space to another color space. The conversion is defined by
+		([page:WebGLRenderer.outputColorSpace]). When using post-processing, this requires OutputPass.
 	</p>
 
-	<code>
-renderer.outputColorSpace = THREE.SRGBColorSpace; // optional with post-processing
-	</code>
-
 	<ul>
 		<li>
 			<b>Display:</b> Colors written to a WebGL canvas for display should be in the sRGB

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