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@@ -214,14 +214,10 @@ THREE.ColorManagement.enabled = true;
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<p>
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Output to a display device, image, or video may involve conversion from the open domain
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- Linear-sRGB working color space to another color space. This conversion may be performed in
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- the main render pass ([page:WebGLRenderer.outputColorSpace]), or during post-processing.
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+ Linear-sRGB working color space to another color space. The conversion is defined by
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+ ([page:WebGLRenderer.outputColorSpace]). When using post-processing, this requires OutputPass.
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</p>
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- <code>
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-renderer.outputColorSpace = THREE.SRGBColorSpace; // optional with post-processing
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- </code>
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-
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<ul>
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<li>
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<b>Display:</b> Colors written to a WebGL canvas for display should be in the sRGB
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