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@@ -1,6 +1,5 @@
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import TextureNode from './TextureNode.js';
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-import { nodeProxy, vec3, Fn, If, int } from '../tsl/TSLBase.js';
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-import { textureSize } from './TextureSizeNode.js';
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+import { nodeProxy, vec3, Fn, If } from '../tsl/TSLBase.js';
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const normal = Fn( ( { texture, uv } ) => {
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@@ -115,35 +114,6 @@ class Texture3DNode extends TextureNode {
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*/
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setUpdateMatrix( /*value*/ ) { } // Ignore .updateMatrix for 3d TextureNode
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- /**
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- * Overwrites the default implementation to return the unmodified uv node.
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- *
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- * @param {NodeBuilder} builder - The current node builder.
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- * @param {Node} uvNode - The uv node to setup.
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- * @return {Node} The unmodified uv node.
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- */
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- setupUV( builder, uvNode ) {
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-
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- const texture = this.value;
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-
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- if ( builder.isFlipY() && ( texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true ) ) {
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-
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- if ( this.sampler ) {
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-
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- uvNode = uvNode.flipY();
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-
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- } else {
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-
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- uvNode = uvNode.setY( int( textureSize( this, this.levelNode ).y ).sub( uvNode.y ).sub( 1 ) );
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-
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- }
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-
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- }
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-
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- return uvNode;
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-
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- }
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-
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/**
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* Generates the uv code snippet.
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*
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