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docs-emphazise-difference-batched-instanced-meshes (#29803)

Co-authored-by: Samuel Rigaud <srigaud@duodisplay.com>
Samuel Rigaud hai 1 ano
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482697c00c
Modificáronse 1 ficheiros con 5 adicións e 5 borrados
  1. 5 5
      docs/api/en/objects/BatchedMesh.html

+ 5 - 5
docs/api/en/objects/BatchedMesh.html

@@ -14,8 +14,8 @@
 		<p class="desc">
 			A special version of [page:Mesh] with multi draw batch rendering support. Use
 			[name] if you have to render a large number of objects with the same
-			material but with different world transformations. The usage of [name] will
-			help you to reduce the number of draw calls and thus improve the overall
+			material but with different geometries or world transformations. The usage of
+			[name] will help you to reduce the number of draw calls and thus improve the overall
 			rendering performance in your application.
 
 			<br/>
@@ -167,7 +167,7 @@
 		<p>
 			[page:Integer instanceId]: The id of an instance to get the visibility state of.
 		</p>
-		<p>Get whether the given instance is marked as "visible" or not.</p>		
+		<p>Get whether the given instance is marked as "visible" or not.</p>
 
 		<h3>
 			[method:Object getGeometryRangeAt]( [param:Integer geometryId], [param:Object target] )
@@ -181,7 +181,7 @@
 		<p>Get the range representing the subset of triangles related to the attached geometry, indicating the starting offset and count, or `null` if invalid.</p>
 		<p>Return an object of the form:</p>
 		<code>{ start: Integer, count: Integer }</code>
-	
+
 		<h3>
 			[method:Integer getGeometryIdAt]( [param:Integer instanceId] )
 		</h3>
@@ -313,7 +313,7 @@
 		</h3>
 		<p>
 			Resizes the available space in [name]'s vertex and index buffer attributes to the provided sizes. If the provided arguments shrink the geometry buffers
-			but there is not enough unused space at the end of the geometry attributes then an error is thrown. 
+			but there is not enough unused space at the end of the geometry attributes then an error is thrown.
 		</p>
 		<p>
 			[page:Integer maxVertexCount] - the max number of vertices to be used by all unique geometries to resize to.<br />

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