* allow specify bufferType to uniforms * update bufferType in setup() * cleanup * cleanup --------- Co-authored-by: sunag <sunagbrasil@gmail.com>
@@ -120,6 +120,7 @@ class UniformsNode extends BufferNode {
this.value = new Float32Array( length * 4 );
this.bufferCount = length;
+ this.bufferType = builder.changeComponentType( 'vec4', builder.getComponentType( this._elementType ) );
return super.setup( builder );