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@@ -78,7 +78,7 @@ const _faceLib = [
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];
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const direction = getDirection( uv(), attribute( 'faceIndex' ) ).normalize();
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-const outputDirection = vec3( direction.x, direction.y.negate(), direction.z );
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+const outputDirection = vec3( direction.x, direction.y, direction.z );
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/**
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* This class generates a Prefiltered, Mipmapped Radiance Environment Map
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@@ -406,8 +406,8 @@ class PMREMGenerator {
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cubeCamera.far = far;
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// px, py, pz, nx, ny, nz
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- const upSign = [ - 1, 1, - 1, - 1, - 1, - 1 ];
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- const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
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+ const upSign = [ 1, 1, 1, 1, - 1, 1 ];
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+ const forwardSign = [ 1, - 1, 1, - 1, 1, - 1 ];
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const renderer = this._renderer;
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