Co-authored-by: Samuel Rigaud <rigaud@gmail.com>
@@ -24,7 +24,7 @@ export const hashBlur = /*#__PURE__*/ Fn( ( [ textureNode, bluramount = float( 0
textureNode = convertToTexture( textureNode );
- const repeats = nodeObject( options.size ) || float( 45 );
+ const repeats = nodeObject( options.repeats ) || float( 45 );
const premultipliedAlpha = options.premultipliedAlpha || false;
const tap = ( uv ) => {