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@@ -558,7 +558,8 @@ class OutlinePass extends Pass {
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},
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vertexShader:
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- `#include <morphtarget_pars_vertex>
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+ `#include <batching_pars_vertex>
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+ #include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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varying vec4 projTexCoord;
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@@ -567,6 +568,7 @@ class OutlinePass extends Pass {
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void main() {
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+ #include <batching_vertex>
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#include <skinbase_vertex>
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#include <begin_vertex>
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#include <morphtarget_vertex>
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