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@@ -39,7 +39,7 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
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#endif
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- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
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+ #ifdef DOUBLE_SIDED
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tbn[0] *= faceDirection;
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tbn[1] *= faceDirection;
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@@ -60,7 +60,7 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
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#endif
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- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
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+ #ifdef DOUBLE_SIDED
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tbn2[0] *= faceDirection;
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tbn2[1] *= faceDirection;
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