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@@ -12,30 +12,35 @@
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#canvas {
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display: block;
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}
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- #drawElement {
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- background-color: #ffffff;
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+ #draw_element {
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+ width: 600px;
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+ background-color: #aaaaaa;
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color: #000000;
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font-family: sans-serif;
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font-size: 30px;
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line-height: 1.5;
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text-align: center;
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- padding: 20px;
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- border: 10px solid #cccccc;
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+ padding: 30px;
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+ /* border: 10px solid #cccccc; */
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+ }
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+ #draw_element img {
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+ animation: swing 1s ease-in-out infinite alternate;
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}
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- img {
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- width: 40px;
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- height: auto;
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+ @keyframes swing {
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+ from { transform: rotate(-15deg); }
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+ to { transform: rotate(15deg); }
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}
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</style>
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</head>
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<body>
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<div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - html as a texture
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - HTMLTexture
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</div>
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- <canvas id="canvas" width="600" height="600" layoutsubtree=true>
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- <div id=drawElement style="width: 500px; height: 500px;">
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+ <canvas id="canvas" width="600" height="600" layoutsubtree="true">
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+ <!-- inert to prevent hit testing in this example. -->
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+ <div id="draw_element" inert>
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Hello world!<br>I'm multi-line, <b>formatted</b>,
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rotated text with emoji (😀), RTL text
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<span dir=rtl>من فارسی صحبت میکنم</span>,
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@@ -43,13 +48,13 @@
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<p style="writing-mode: vertical-rl;">
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这是垂直文本
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</p>
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- an inline image:
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- <img src="https://upload.wikimedia.org/wikipedia/commons/9/9b/Gustav_chocolate.jpg">
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- , and:
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+ an inline image (<img width="150" src="files/wolf.jpg">), and
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<svg width="50" height="50">
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<circle cx="25" cy="25" r="20" fill="green" />
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- <text x="25" y="30" font-size="15" text-anchor="middle" fill="white">SVG</text>
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- </svg>
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+ <text x="25" y="30" font-size="15" text-anchor="middle" fill="#fff">
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+ SVG
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+ </text>
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+ </svg>!
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</div>
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</canvas>
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@@ -65,30 +70,36 @@
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<script type="module">
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import * as THREE from 'three';
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+ import { RoundedBoxGeometry } from 'three/addons/geometries/RoundedBoxGeometry.js';
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+ import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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- let camera, scene, renderer, mesh, material;
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+ let camera, scene, renderer, mesh;
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init();
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function init() {
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+ renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );
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+ renderer.toneMapping = THREE.NeutralToneMapping;
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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+ // document.body.appendChild( renderer.domElement );
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+
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.z = 500;
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xaaaaaa );
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+ scene.environment = new THREE.PMREMGenerator( renderer ).fromScene( new RoomEnvironment(), 0.02 ).texture;
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- material = new THREE.MeshBasicMaterial();
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- material.map = new THREE.HTMLTexture( drawElement );
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+ const geometry = new RoundedBoxGeometry( 200, 200, 200, 10, 10 );
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- mesh = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material );
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- scene.add( mesh );
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+ const material = new THREE.MeshStandardMaterial( { roughness: 0, metalness: 0.5 } );
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+ material.map = new THREE.HTMLTexture( draw_element );
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- renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.setAnimationLoop( animate );
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- // document.body.appendChild( renderer.domElement );
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+ mesh = new THREE.Mesh( geometry, material );
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+ scene.add( mesh );
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window.addEventListener( 'resize', onWindowResize );
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@@ -103,10 +114,10 @@
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}
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- function animate() {
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+ function animate( time ) {
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- mesh.rotation.x += 0.01;
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- mesh.rotation.y += 0.01;
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+ mesh.rotation.x = Math.sin( time * 0.0005 ) * 0.5;
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+ mesh.rotation.y = Math.cos( time * 0.0008 ) * 0.5;
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renderer.render( scene, camera );
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