|
|
@@ -98,7 +98,7 @@
|
|
|
const floorUV = uv().mul( 15 );
|
|
|
const floorNormalOffset = texture( floorNormal, floorUV ).xy.mul( 2 ).sub( 1 ).mul( .02 );
|
|
|
|
|
|
- const reflection = reflector( { resolution: 0.2 } );
|
|
|
+ const reflection = reflector( { resolutionScale: 0.2 } );
|
|
|
reflection.target.rotateX( - Math.PI / 2 );
|
|
|
reflection.uvNode = reflection.uvNode.add( floorNormalOffset );
|
|
|
scene.add( reflection.target );
|