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WebGPURenderer: Rename `.getRawShaderAsync()` to `.getShaderAsync()` (#29010)

sunag 1 жил өмнө
parent
commit
5ce4fa6149

+ 2 - 2
examples/webgpu_tsl_editor.html

@@ -181,12 +181,12 @@ output = vec4( finalColor, opacity );
 
 							if ( options.output === 'WGSL' ) {
 
-								rawShader = await renderer.debug.getRawShaderAsync( scene, camera, mesh );
+								rawShader = await renderer.debug.getShaderAsync( scene, camera, mesh );
 
 
 							} else if ( options.output === 'GLSL ES 3.0' ) {
 
-								rawShader = await webGLRenderer.debug.getRawShaderAsync( scene, camera, mesh );
+								rawShader = await webGLRenderer.debug.getShaderAsync( scene, camera, mesh );
 
 							}
 

+ 1 - 1
src/renderers/common/Renderer.js

@@ -148,7 +148,7 @@ class Renderer {
 		this.debug = {
 			checkShaderErrors: true,
 			onShaderError: null,
-			getRawShaderAsync: async ( scene, camera, object ) => {
+			getShaderAsync: async ( scene, camera, object ) => {
 
 				await this.compileAsync( scene, camera );
 

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