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@@ -29,16 +29,14 @@
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<script type="module">
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import * as THREE from 'three';
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- import { pass, mrt, output, transformedNormalView, metalness, vec4 } from 'three/tsl';
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+ import { pass, mrt, output, transformedNormalView, metalness, vec4/*, uniform*/ } from 'three/tsl';
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import { ssr } from 'three/addons/tsl/display/SSRNode.js';
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- import Stats from 'three/addons/libs/stats.module.js';
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-
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+ import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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-
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+ import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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-
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- import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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+ import Stats from 'three/addons/libs/stats.module.js';
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const params = {
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maxDistance: 0.1,
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@@ -58,40 +56,37 @@
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init();
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- function init() {
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+ async function init() {
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camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
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- camera.position.set( 0.1, 0.3, 0.5 );
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+ camera.position.set( 0.1, 0.2, 0.5 );
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scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0x443333 );
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- scene.fog = new THREE.Fog( 0x443333, 1, 4 );
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+ scene.fog = new THREE.Fog( 0x666666, 1, 4 );
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// Ground
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const plane = new THREE.Mesh(
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new THREE.PlaneGeometry( 8, 8 ),
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- new THREE.MeshPhongMaterial( { color: 0xcbcbcb } )
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+ new THREE.MeshStandardNodeMaterial( { color: 0xcbcbcb } )
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);
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+
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+ // any node material can write custom MRT metalness values for controlling SSR
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+
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+ // plane.material.mrtNode = mrt( {
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+ // output: output,
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+ // normal: transformedNormalView,
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+ // metalness: uniform( 0.5 )
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+ // } );
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+
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plane.rotation.x = - Math.PI / 2;
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plane.position.y = - 0.0001;
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scene.add( plane );
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- // Lights
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- const hemiLight = new THREE.HemisphereLight( 0x8d7c7c, 0x494966, 3 );
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- scene.add( hemiLight );
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-
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- const spotLight = new THREE.SpotLight();
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- spotLight.intensity = 8;
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- spotLight.angle = Math.PI / 16;
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- spotLight.penumbra = 0.5;
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- spotLight.position.set( - 1, 1, 1 );
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- scene.add( spotLight );
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-
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dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
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geometry.computeVertexNormals();
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- const material = new THREE.MeshStandardMaterial( { color: 0xa5a5a5, metalness: 0.01 } );
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+ const material = new THREE.MeshStandardNodeMaterial( { color: 0xa5a5a5, metalness: 1 } );
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const mesh = new THREE.Mesh( geometry, material );
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mesh.position.y = - 0.0365;
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scene.add( mesh );
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@@ -102,22 +97,22 @@
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let geometry, material, mesh;
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- geometry = new THREE.BoxGeometry( .05, .05, .05 );
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- material = new THREE.MeshStandardMaterial( { color: 'green', metalness: 0.01 } );
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+ geometry = new THREE.BoxGeometry( 0.05, 0.05, 0.05 );
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+ material = new THREE.MeshStandardNodeMaterial( { color: 'green', metalness: 0.3 } );
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mesh = new THREE.Mesh( geometry, material );
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- mesh.position.set( - .12, .025, .015 );
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+ mesh.position.set( - 0.12, 0.025, 0.015 );
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scene.add( mesh );
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geometry = new THREE.IcosahedronGeometry( .025, 4 );
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- material = new THREE.MeshStandardMaterial( { color: 'cyan', metalness: 0.01 } );
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+ material = new THREE.MeshStandardNodeMaterial( { color: 'cyan', metalness: 0.5 } );
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mesh = new THREE.Mesh( geometry, material );
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- mesh.position.set( - .05, .025, .08 );
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+ mesh.position.set( - 0.05, 0.025, 0.08 );
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scene.add( mesh );
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- geometry = new THREE.ConeGeometry( .025, .05, 64 );
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- material = new THREE.MeshStandardMaterial( { color: 'yellow', metalness: 0.01 } );
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+ geometry = new THREE.ConeGeometry( 0.025, 0.05, 64 );
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+ material = new THREE.MeshStandardNodeMaterial( { color: 'yellow', metalness: 0.4 } );
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mesh = new THREE.Mesh( geometry, material );
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- mesh.position.set( - .05, .025, - .055 );
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+ mesh.position.set( - 0.05, 0.025, - 0.055 );
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scene.add( mesh );
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//
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@@ -128,6 +123,16 @@
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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+ await renderer.init();
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+
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+ const environment = new RoomEnvironment();
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+ const pmremGenerator = new THREE.PMREMGenerator( renderer );
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+
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+ scene.background = new THREE.Color( 0x666666 );
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+ scene.environment = pmremGenerator.fromScene( environment ).texture;
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+ scene.environmentIntensity = 0.75;
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+ pmremGenerator.dispose();
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+
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//
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postProcessing = new THREE.PostProcessing( renderer );
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