Sfoglia il codice sorgente

Fix incorrect emphasis tag in BufferGeometry.html

Tristan VALCKE 9 anni fa
parent
commit
5eaf62d2fa
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      docs/api/core/BufferGeometry.html

+ 1 - 1
docs/api/core/BufferGeometry.html

@@ -47,7 +47,7 @@
 
 
 		<h3>Accessing attributes</h3>
 		<h3>Accessing attributes</h3>
 		<p>
 		<p>
-		WebGL stores data associated with individual vertices of a geometry in <emph>attributes</emph>.
+		WebGL stores data associated with individual vertices of a geometry in <em>attributes</em>.
 		Examples include the position of the vertex, the normal vector for the vertex, the vertex color,
 		Examples include the position of the vertex, the normal vector for the vertex, the vertex color,
 		and so on. When using [page:Geometry], the [page:WebGLRenderer renderer] takes care of wrapping
 		and so on. When using [page:Geometry], the [page:WebGLRenderer renderer] takes care of wrapping
 		up this information into typed array buffers and sending this data to the shader. With
 		up this information into typed array buffers and sending this data to the shader. With

粤ICP备19079148号