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Typos (#30138)

Co-authored-by: Samuel Rigaud <srigaud@duodisplay.com>
Samuel Rigaud 1 rok temu
rodzic
commit
5f4914a6b7

+ 3 - 3
examples/jsm/csm/CSMShadowNode.js

@@ -255,7 +255,7 @@ class CSMShadowNode extends ShadowBaseNode {
 	setupFade() {
 
 		const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
-		const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
+		const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cascades' );
 
 		const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
 			.onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );
@@ -311,7 +311,7 @@ class CSMShadowNode extends ShadowBaseNode {
 
 					if ( i === 0 ) {
 
-						// dont fade at nearest edge
+						// don't fade at nearest edge
 						ratio = linearDepth.greaterThan( cascadeCenter ).select( ratio, 1 );
 
 					}
@@ -331,7 +331,7 @@ class CSMShadowNode extends ShadowBaseNode {
 	setupStandard() {
 
 		const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
-		const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
+		const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cascades' );
 
 		const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
 			.onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );

+ 4 - 4
examples/jsm/postprocessing/OutlinePass.js

@@ -81,10 +81,10 @@ class OutlinePass extends Pass {
 		const MAX_EDGE_THICKNESS = 4;
 		const MAX_EDGE_GLOW = 4;
 
-		this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS );
+		this.separableBlurMaterial1 = this.getSeparableBlurMaterial( MAX_EDGE_THICKNESS );
 		this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
 		this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
-		this.separableBlurMaterial2 = this.getSeperableBlurMaterial( MAX_EDGE_GLOW );
+		this.separableBlurMaterial2 = this.getSeparableBlurMaterial( MAX_EDGE_GLOW );
 		this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
 		this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
 
@@ -241,7 +241,7 @@ class OutlinePass extends Pass {
 
 			} else if ( object.isPoints || object.isLine ) {
 
-				// the visibilty of points and lines is always set to false in order to
+				// the visibility of points and lines is always set to false in order to
 				// not affect the outline computation
 
 				if ( bVisible === true ) {
@@ -521,7 +521,7 @@ class OutlinePass extends Pass {
 
 	}
 
-	getSeperableBlurMaterial( maxRadius ) {
+	getSeparableBlurMaterial( maxRadius ) {
 
 		return new ShaderMaterial( {
 

+ 2 - 2
examples/jsm/postprocessing/UnrealBloomPass.js

@@ -92,7 +92,7 @@ class UnrealBloomPass extends Pass {
 
 		for ( let i = 0; i < this.nMips; i ++ ) {
 
-			this.separableBlurMaterials.push( this.getSeperableBlurMaterial( kernelSizeArray[ i ] ) );
+			this.separableBlurMaterials.push( this.getSeparableBlurMaterial( kernelSizeArray[ i ] ) );
 
 			this.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );
 
@@ -296,7 +296,7 @@ class UnrealBloomPass extends Pass {
 
 	}
 
-	getSeperableBlurMaterial( kernelRadius ) {
+	getSeparableBlurMaterial( kernelRadius ) {
 
 		const coefficients = [];
 

+ 13 - 13
examples/jsm/tsl/display/BloomNode.js

@@ -99,7 +99,7 @@ class BloomNode extends TempNode {
 		this.smoothWidth = uniform( 0.01 );
 
 		/**
-		 * An array that holds the render targets for the horizonal blur passes.
+		 * An array that holds the render targets for the horizontal blur passes.
 		 *
 		 * @private
 		 * @type {Array<RenderTarget>}
@@ -369,7 +369,7 @@ class BloomNode extends TempNode {
 
 		for ( let i = 0; i < this._nMips; i ++ ) {
 
-			this._separableBlurMaterials.push( this._getSeperableBlurMaterial( builder, kernelSizeArray[ i ] ) );
+			this._separableBlurMaterials.push( this._getSeparableBlurMaterial( builder, kernelSizeArray[ i ] ) );
 
 		}
 
@@ -441,13 +441,13 @@ class BloomNode extends TempNode {
 	}
 
 	/**
-	 * Create a seperable blur material for the given kernel radius.
+	 * Create a separable blur material for the given kernel radius.
 	 *
 	 * @param {NodeBuilder} builder - The current node builder.
 	 * @param {Number} kernelRadius - The kernel radius.
 	 * @return {NodeMaterial}
 	 */
-	_getSeperableBlurMaterial( builder, kernelRadius ) {
+	_getSeparableBlurMaterial( builder, kernelRadius ) {
 
 		const coefficients = [];
 
@@ -467,7 +467,7 @@ class BloomNode extends TempNode {
 		const uvNode = uv();
 		const sampleTexel = ( uv ) => colorTexture.sample( uv );
 
-		const seperableBlurPass = Fn( () => {
+		const separableBlurPass = Fn( () => {
 
 			const weightSum = gaussianCoefficients.element( 0 ).toVar();
 			const diffuseSum = sampleTexel( uvNode ).rgb.mul( weightSum ).toVar();
@@ -488,17 +488,17 @@ class BloomNode extends TempNode {
 
 		} );
 
-		const seperableBlurMaterial = new NodeMaterial();
-		seperableBlurMaterial.fragmentNode = seperableBlurPass().context( builder.getSharedContext() );
-		seperableBlurMaterial.name = 'Bloom_seperable';
-		seperableBlurMaterial.needsUpdate = true;
+		const separableBlurMaterial = new NodeMaterial();
+		separableBlurMaterial.fragmentNode = separableBlurPass().context( builder.getSharedContext() );
+		separableBlurMaterial.name = 'Bloom_separable';
+		separableBlurMaterial.needsUpdate = true;
 
 		// uniforms
-		seperableBlurMaterial.colorTexture = colorTexture;
-		seperableBlurMaterial.direction = direction;
-		seperableBlurMaterial.invSize = invSize;
+		separableBlurMaterial.colorTexture = colorTexture;
+		separableBlurMaterial.direction = direction;
+		separableBlurMaterial.invSize = invSize;
 
-		return seperableBlurMaterial;
+		return separableBlurMaterial;
 
 	}
 

+ 4 - 4
examples/jsm/tsl/display/OutlineNode.js

@@ -617,7 +617,7 @@ class OutlineNode extends TempNode {
 		this._edgeDetectionMaterial.fragmentNode = edgeDetection();
 		this._edgeDetectionMaterial.needsUpdate = true;
 
-		// seperable blur material
+		// separable blur material
 
 		const MAX_RADIUS = 4;
 
@@ -627,7 +627,7 @@ class OutlineNode extends TempNode {
 
 		} );
 
-		const seperableBlur = Fn( ( [ kernelRadius ] ) => {
+		const separableBlur = Fn( ( [ kernelRadius ] ) => {
 
 			const resolution = textureSize( this._maskTextureDownsSampleUniform );
 			const invSize = vec2( 1 ).div( resolution ).toVar();
@@ -657,10 +657,10 @@ class OutlineNode extends TempNode {
 
 		} );
 
-		this._separableBlurMaterial.fragmentNode = seperableBlur( this.edgeThicknessNode );
+		this._separableBlurMaterial.fragmentNode = separableBlur( this.edgeThicknessNode );
 		this._separableBlurMaterial.needsUpdate = true;
 
-		this._separableBlurMaterial2.fragmentNode = seperableBlur( MAX_RADIUS );
+		this._separableBlurMaterial2.fragmentNode = separableBlur( MAX_RADIUS );
 		this._separableBlurMaterial2.needsUpdate = true;
 
 		// composite material

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