* add nodematerials to lib * added count limit
@@ -69,7 +69,7 @@
//
const gui = new GUI();
- gui.add( mesh, 'count', 0, count );
+ gui.add( mesh, 'count', 1, count );
} );
@@ -419,7 +419,7 @@
function testSerialization( mesh ) {
const json = mesh.toJSON();
- const loader = new THREE.NodeObjectLoader().setNodes( moduleToLib( TSL ) );
+ const loader = new THREE.NodeObjectLoader().setNodes( moduleToLib( TSL ) ).setNodeMaterials( moduleToLib( THREE ) );
const serializedMesh = loader.parse( json );
serializedMesh.position.x = ( objects.length % 4 ) * 200 - 400;