Mr.doob преди 8 месеца
родител
ревизия
69326b969f
променени са 7 файла, в които са добавени 4 реда и са изтрити 4 реда
  1. 1 1
      build/three.cjs
  2. 1 1
      build/three.module.js
  3. 0 0
      build/three.module.min.js
  4. 1 1
      build/three.webgpu.js
  5. 0 0
      build/three.webgpu.min.js
  6. 1 1
      build/three.webgpu.nodes.js
  7. 0 0
      build/three.webgpu.nodes.min.js

+ 1 - 1
build/three.cjs

@@ -62142,7 +62142,7 @@ class PMREMGenerator {
 		const incrementalRoughness = Math.sqrt( targetRoughness * targetRoughness - sourceRoughness * sourceRoughness );
 
 		// Apply blur strength mapping for better quality across the roughness range
-		const blurStrength = 0.05 + targetRoughness * 0.95;
+		const blurStrength = 0.0 + targetRoughness * 1.25;
 		const adjustedRoughness = incrementalRoughness * blurStrength;
 
 		// Calculate viewport position based on output LOD level

+ 1 - 1
build/three.module.js

@@ -3173,7 +3173,7 @@ class PMREMGenerator {
 		const incrementalRoughness = Math.sqrt( targetRoughness * targetRoughness - sourceRoughness * sourceRoughness );
 
 		// Apply blur strength mapping for better quality across the roughness range
-		const blurStrength = 0.05 + targetRoughness * 0.95;
+		const blurStrength = 0.0 + targetRoughness * 1.25;
 		const adjustedRoughness = incrementalRoughness * blurStrength;
 
 		// Calculate viewport position based on output LOD level

Файловите разлики са ограничени, защото са твърде много
+ 0 - 0
build/three.module.min.js


+ 1 - 1
build/three.webgpu.js

@@ -25390,7 +25390,7 @@ class PMREMGenerator {
 		const incrementalRoughness = Math.sqrt( targetRoughness * targetRoughness - sourceRoughness * sourceRoughness );
 
 		// Apply blur strength mapping for better quality across the roughness range
-		const blurStrength = 0.05 + targetRoughness * 0.95;
+		const blurStrength = 0.0 + targetRoughness * 1.25;
 		const adjustedRoughness = incrementalRoughness * blurStrength;
 
 		// Calculate viewport position based on output LOD level

Файловите разлики са ограничени, защото са твърде много
+ 0 - 0
build/three.webgpu.min.js


+ 1 - 1
build/three.webgpu.nodes.js

@@ -25390,7 +25390,7 @@ class PMREMGenerator {
 		const incrementalRoughness = Math.sqrt( targetRoughness * targetRoughness - sourceRoughness * sourceRoughness );
 
 		// Apply blur strength mapping for better quality across the roughness range
-		const blurStrength = 0.05 + targetRoughness * 0.95;
+		const blurStrength = 0.0 + targetRoughness * 1.25;
 		const adjustedRoughness = incrementalRoughness * blurStrength;
 
 		// Calculate viewport position based on output LOD level

Файловите разлики са ограничени, защото са твърде много
+ 0 - 0
build/three.webgpu.nodes.min.js


Някои файлове не бяха показани, защото твърде много файлове са промени

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