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Examples: More inspector usage. (#31951)

* Examples: More inspector usage.

* add post-processing name for Performance tab

* rename Inspector to Viewer

---------

Co-authored-by: sunag <sunagbrasil@gmail.com>
Michael Herzog 5 months ago
parent
commit
694555b463
3 changed files with 30 additions and 7 deletions
  1. 1 1
      examples/jsm/inspector/Inspector.js
  2. 17 4
      examples/webgpu_rtt.html
  3. 12 2
      examples/webgpu_sandbox.html

+ 1 - 1
examples/jsm/inspector/Inspector.js

@@ -280,7 +280,7 @@ class Inspector extends RendererInspector {
 			material.outputNode = output;
 
 			const quad = new QuadMesh( material );
-			quad.name = 'Inspector - ' + name;
+			quad.name = 'Viewer - ' + name;
 
 			canvasData = {
 				id,

+ 17 - 4
examples/webgpu_rtt.html

@@ -3,12 +3,18 @@
 		<title>three.js webgpu - rtt</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<link type="text/css" rel="stylesheet" href="main.css">
+		<link type="text/css" rel="stylesheet" href="example.css">
 	</head>
 	<body>
 
-		<div id="info">
-			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - rtt
+	<div id="info">
+			<a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
+
+			<div class="title-wrapper">
+				<a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>WebGPU RTT</span>
+			</div>
+
+			<small>Basic Render-to-Texture demo.</small>
 		</div>
 
 		<script type="importmap">
@@ -27,6 +33,8 @@
 			import * as THREE from 'three/webgpu';
 			import { texture, uniform, saturation, hue } from 'three/tsl';
 
+			import { Inspector } from 'three/addons/inspector/Inspector.js';
+
 			let camera, scene, renderer;
 			const mouse = new THREE.Vector2();
 
@@ -68,6 +76,8 @@
 				renderer.setAnimationLoop( animate );
 				document.body.appendChild( renderer.domElement );
 
+				renderer.inspector = new Inspector();
+
 				renderTarget = new THREE.RenderTarget( window.innerWidth * dpr, window.innerHeight * dpr );
 
 				window.addEventListener( 'mousemove', onWindowMouseMove );
@@ -80,9 +90,12 @@
 				const screenFXNode = uniform( mouse );
 
 				const materialFX = new THREE.MeshBasicNodeMaterial();
-				materialFX.colorNode = hue( saturation( texture( renderTarget.texture ).rgb, screenFXNode.x.oneMinus() ), screenFXNode.y );
+
+				const scenePassTexture = texture( renderTarget.texture ).toInspector( 'Scene Pass' );
+				materialFX.colorNode = hue( saturation( scenePassTexture.rgb, screenFXNode.x.oneMinus() ), screenFXNode.y );
 
 				quadMesh = new THREE.QuadMesh( materialFX );
+				quadMesh.name = 'Post-Processing';
 
 			}
 

+ 12 - 2
examples/webgpu_sandbox.html

@@ -3,12 +3,18 @@
 		<title>three.js webgpu - sandbox</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<link type="text/css" rel="stylesheet" href="main.css">
+		<link type="text/css" rel="stylesheet" href="example.css">
 	</head>
 	<body>
 
 		<div id="info">
-			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - sandbox
+			<a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
+
+			<div class="title-wrapper">
+				<a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>WebGPU sandbox</span>
+			</div>
+
+			<small>A sandbox for testing basic scene setups.</small>
 		</div>
 
 		<script type="importmap">
@@ -29,6 +35,8 @@
 
 			import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
 
+			import { Inspector } from 'three/addons/inspector/Inspector.js';
+
 			let camera, scene, renderer;
 
 			let box;
@@ -51,6 +59,8 @@
 				renderer.setAnimationLoop( animate );
 				document.body.appendChild( renderer.domElement );
 
+				renderer.inspector = new Inspector();
+
 				// textures
 
 				const textureLoader = new THREE.TextureLoader();

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