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@@ -2086,8 +2086,8 @@ fn main( ${ shaderData.attributes } ) {
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// system
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// system
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instanceIndex = globalId.x
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instanceIndex = globalId.x
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- + globalId.y * ( ${ workgroupSizeX } * numWorkgroups.x )
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- + globalId.z * ( ${ workgroupSizeX } * numWorkgroups.x ) * ( ${ workgroupSizeY } * numWorkgroups.y );
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+ + globalId.y * ( ${ workgroupSizeX } * numWorkgroups.x )
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+ + globalId.z * ( ${ workgroupSizeX } * numWorkgroups.x ) * ( ${ workgroupSizeY } * numWorkgroups.y );
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// vars
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// vars
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${ shaderData.vars }
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${ shaderData.vars }
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